如何在 Sprite 工具包中为 touchesBegan 制作一个按钮

how to make a button in Sprite kit for touchesBegan

基本上现在我得到了 TitleScene,我的游戏的当前名称在哪里,当点击屏幕上的任何地方时它会跳转到 GameScene,它看起来像这样:

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

SKScene *scene = [GameScene sceneWithSize:self.size];
SKTransition *transition = [SKTransition pushWithDirection:SKTransitionDirectionUp duration:1.0f];
[self.view presentScene:scene transition:transition];
}

我的问题是如何将此方法更改为按钮?

也许可以给你的精灵起一个名字 "button" 这样你就知道你在触摸哪一个

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    /* Called when a touch begins */

    for (UITouch *touch in touches) {
        CGPoint location = [touch locationInNode:self];
        SKNode *touchedNode = [self nodeAtPoint:location];

        if (touchedNode && [touchedNode.name isEqual:@"button"]) {
            // your code here
        }
    }
}