LibGDX Box2D 平铺贴图工件

LibGDX Box2D Tiled map artifacts

我在 LibGDX 中渲染分块地图时遇到问题。当我移动相机时出现伪影。

这是我的带有边距和间距的图块集(片段): tileset

当我移动相机时出现伪像: artifacts

这是我的渲染世界class。

private GameApp game;

private OrthographicCamera gameCamera;
private Viewport viewport;

private TiledMap map;
private TmxMapLoader mapLoader;
private OrthogonalTiledMapRenderer mapRenderer;

private MainCharacter character;

private World world;
private Box2DDebugRenderer worldRenderer;

public GameplayScreen(GameApp game) {
    this.game = game;

    gameCamera = new OrthographicCamera();

    viewport = new FitViewport(
            game.getDisplayWidth() / GameApp.PPM,
            game.getDisplayHeight() / GameApp.PPM,
            gameCamera
        );

    mapLoader = new TmxMapLoader();
    map = mapLoader.load("testmap1.tmx");
    mapRenderer = new OrthogonalTiledMapRenderer(map, 1 / GameApp.PPM);

    gameCamera.position.set(new Vector2(600 / GameApp.PPM, 200 / GameApp.PPM), 0);
    gameCamera.zoom -= 0.5;

    world = new World(new Vector2(0, -10), true);
    worldRenderer = new Box2DDebugRenderer();

    BodyDef bDef = new BodyDef();
    PolygonShape shape = new PolygonShape();
    FixtureDef fDef = new FixtureDef();
    Body body;

    for (MapObject mapObject : map.getLayers().get("obstacles").getObjects().getByType(RectangleMapObject.class)) {
        Rectangle rectangle = ((RectangleMapObject) mapObject).getRectangle();

        bDef.type = BodyDef.BodyType.StaticBody;
        bDef.position.set(
                (rectangle.getX() + rectangle.getWidth() / 2) / GameApp.PPM, 
                (rectangle.getY() + rectangle.getHeight() / 2) / GameApp.PPM
        );

        body = world.createBody(bDef);

        shape.setAsBox(rectangle.getWidth() / 2 / GameApp.PPM, rectangle.getHeight() / 2 / GameApp.PPM);
        fDef.shape = shape;

        body.createFixture(fDef);
    }

    character = new MainCharacter(world);
}

@Override
public void show() {

}

public void handleInput(float delta) {
    if (Gdx.input.isKeyJustPressed(Input.Keys.UP)) {
        character.getBody().applyLinearImpulse(new Vector2(0, 3.8f), character.getBody().getWorldCenter(), true);
    }

    if (Gdx.input.isKeyPressed(Input.Keys.RIGHT) && character.getBody().getLinearVelocity().x <= 1) {
        character.getBody().applyLinearImpulse(new Vector2(0.05f, 0), character.getBody().getWorldCenter(), true);
    }

    if (Gdx.input.isKeyPressed(Input.Keys.LEFT) && character.getBody().getLinearVelocity().x >= -1) {
        character.getBody().applyLinearImpulse(new Vector2(-0.05f, 0), character.getBody().getWorldCenter(), true);
    }
}

public void update(float delta) {
    handleInput(delta);

    world.step(1/60f, 6, 2);

    gameCamera.position.x = character.getBody().getPosition().x;
    gameCamera.position.y = character.getBody().getPosition().y;

    gameCamera.update();
    mapRenderer.setView(gameCamera);
}

@Override
public void render(float delta) {
    update(delta);

    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    mapRenderer.render();
    worldRenderer.render(world, gameCamera.combined);
}

@Override
public void resize(int width, int height) {
    viewport.update(width, height);
}

...

我读到图块集中的间距有帮助。但是还是不能正常使用。


编辑:

TmxMapLoader.Parameters par = new TmxMapLoader.Parameters();
  par.textureMinFilter = TextureFilter.Nearest;
  par.textureMagFilter = TextureFilter.Nearest;

map = mapLoader.load("testmap1.tmx", par);

我编辑了我的代码,但仍然无法正常工作。求了几天解决方法。


编辑2

我再试一次。代码:

atlasMapLoader = new AtlasTmxMapLoader();
testMap = atlasMapLoader.load("testmap1.tmx");

这加载了我的地图。我有“.txt”文件:

在 Tiled Editor 中,我将 属性 添加到名为 "atlas" 的地图中,值 "TilesetBig.txt"。

现在,地图不显示图块。 box2d 的障碍仍然可见。我能做错什么吗?


最后我使用了 OrthoCachedTiledMapRendered。

您应该使用设置的 最近 纹理过滤器打包您的图块集。

如果您使用的是线性,则 GL 会使用周围的像素平均边界像素,这会导致出现这样的故障。

Read this article 在 LibGDX 中获取有关纹理过滤器的更多信息。