为 SKCropNode 分配多个掩码
Assign Multiple Masks to SKCropNode
例如,我有一个在屏幕上向左然后向右移动的圆圈。我希望圆仅在两个特定正方形(maskNodes)内时可见。我正在使用 SKCropNode 来尝试实现这一点,但 SKCropNode 掩码只允许我分配一个掩码。有没有人知道为 SKCropNode 分配两个或更多掩码的方法,或者是否有可能这样做。谢谢!
override func didMoveToView(view: SKView) {
anchorPoint = CGPointMake(0.5, 0.5)
backgroundColor = UIColor.whiteColor()
let mask1 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask1.position.x = -100
let mask2 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask2.position.x = 100
let cropNode = SKCropNode()
cropNode.maskNode = mask1 // && mask2
addChild(cropNode)
let circle = SKShapeNode(circleOfRadius: 25)
circle.fillColor = UIColor.blackColor()
cropNode.addChild(circle)
// Move Circle
let moveLeft = SKAction.moveToX(-frame.size.width/2, duration: 2)
let moveRight = SKAction.moveToX(frame.size.width/2, duration: 2)
let seq = SKAction.repeatActionForever(SKAction.sequence([moveLeft, moveRight]))
circle.runAction(seq)
}
想通了,只需要将两个掩码添加到父级,然后将父级指定为 SKCropNode 掩码。
override func didMoveToView(view: SKView) {
anchorPoint = CGPointMake(0.5, 0.5)
backgroundColor = UIColor.whiteColor()
let maskParent = SKSpriteNode()
let mask1 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask1.position.x = -100
maskParent.addChild(mask1)
let mask2 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask2.position.x = 100
maskParent.addChild(mask2)
let cropNode = SKCropNode()
cropNode.maskNode = maskParent
addChild(cropNode)
let circle = SKShapeNode(circleOfRadius: 25)
circle.fillColor = UIColor.blackColor()
cropNode.addChild(circle)
// Move Circle
let moveLeft = SKAction.moveToX(-frame.size.width/2, duration: 2)
let moveRight = SKAction.moveToX(frame.size.width/2, duration: 2)
let seq = SKAction.repeatActionForever(SKAction.sequence([moveLeft, moveRight]))
circle.runAction(seq)
}
例如,我有一个在屏幕上向左然后向右移动的圆圈。我希望圆仅在两个特定正方形(maskNodes)内时可见。我正在使用 SKCropNode 来尝试实现这一点,但 SKCropNode 掩码只允许我分配一个掩码。有没有人知道为 SKCropNode 分配两个或更多掩码的方法,或者是否有可能这样做。谢谢!
override func didMoveToView(view: SKView) {
anchorPoint = CGPointMake(0.5, 0.5)
backgroundColor = UIColor.whiteColor()
let mask1 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask1.position.x = -100
let mask2 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask2.position.x = 100
let cropNode = SKCropNode()
cropNode.maskNode = mask1 // && mask2
addChild(cropNode)
let circle = SKShapeNode(circleOfRadius: 25)
circle.fillColor = UIColor.blackColor()
cropNode.addChild(circle)
// Move Circle
let moveLeft = SKAction.moveToX(-frame.size.width/2, duration: 2)
let moveRight = SKAction.moveToX(frame.size.width/2, duration: 2)
let seq = SKAction.repeatActionForever(SKAction.sequence([moveLeft, moveRight]))
circle.runAction(seq)
}
想通了,只需要将两个掩码添加到父级,然后将父级指定为 SKCropNode 掩码。
override func didMoveToView(view: SKView) {
anchorPoint = CGPointMake(0.5, 0.5)
backgroundColor = UIColor.whiteColor()
let maskParent = SKSpriteNode()
let mask1 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask1.position.x = -100
maskParent.addChild(mask1)
let mask2 = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
mask2.position.x = 100
maskParent.addChild(mask2)
let cropNode = SKCropNode()
cropNode.maskNode = maskParent
addChild(cropNode)
let circle = SKShapeNode(circleOfRadius: 25)
circle.fillColor = UIColor.blackColor()
cropNode.addChild(circle)
// Move Circle
let moveLeft = SKAction.moveToX(-frame.size.width/2, duration: 2)
let moveRight = SKAction.moveToX(frame.size.width/2, duration: 2)
let seq = SKAction.repeatActionForever(SKAction.sequence([moveLeft, moveRight]))
circle.runAction(seq)
}