tvos swift spritekit - UITapGestureRecognizer 没有响应
tvos swift spritekit - UITapGestureRecognizer not responding
我根本无法让这个手势响应。
self.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(self.movePlayer(_:)))
tap.allowedPressTypes = [NSNumber(value: UIPressType.playPause.rawValue)]
view?.addGestureRecognizer(tap)
和函数:
func movePlayer(_ sender: UITapGestureRecognizer){
player.run(SKAction.moveBy(x: 200, y: 0, duration: 10))
print("Right!")
}
按下模拟器遥控器上的播放按钮时什么也没有发生。我错过了什么?
点按手势识别器代码看起来不错。你添加到哪里,是在didMoveToView中吗?
我最近在玩新的 iOS10
override func sceneDidLoad() { }
方法,我注意到那里添加的手势识别器不起作用。
这在模拟器中有效
class GameScene: SKScene, SKPhysicsContactDelegate {
override func didMove(to view: SKView) {
self.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(self.movePlayer(_:)))
tap.allowedPressTypes = [NSNumber(value: UIPressType.playPause.rawValue)]
view.addGestureRecognizer(tap)
}
func movePlayer(_ sender: UITapGestureRecognizer){
print("Right!")
}
}
希望对您有所帮助
我根本无法让这个手势响应。
self.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(self.movePlayer(_:)))
tap.allowedPressTypes = [NSNumber(value: UIPressType.playPause.rawValue)]
view?.addGestureRecognizer(tap)
和函数:
func movePlayer(_ sender: UITapGestureRecognizer){
player.run(SKAction.moveBy(x: 200, y: 0, duration: 10))
print("Right!")
}
按下模拟器遥控器上的播放按钮时什么也没有发生。我错过了什么?
点按手势识别器代码看起来不错。你添加到哪里,是在didMoveToView中吗?
我最近在玩新的 iOS10
override func sceneDidLoad() { }
方法,我注意到那里添加的手势识别器不起作用。
这在模拟器中有效
class GameScene: SKScene, SKPhysicsContactDelegate {
override func didMove(to view: SKView) {
self.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(self.movePlayer(_:)))
tap.allowedPressTypes = [NSNumber(value: UIPressType.playPause.rawValue)]
view.addGestureRecognizer(tap)
}
func movePlayer(_ sender: UITapGestureRecognizer){
print("Right!")
}
}
希望对您有所帮助