GLSL error: illegal non-ASCII character

GLSL error: illegal non-ASCII character

我正在为 openGl 编写顶点着色器。这是我的代码:

#version 150

in vec4 vPosition;
in vec3 vNormal;

out vec3 fN;
out vec3 fE;
out vec3 fL;

uniform mat4 model_matrix;
uniform mat4 view_matrix;
uniform mat4 proj_matrix;

uniform vec4 lightPos;

void main()
{
    vec3 pos = (view_matrix * model_matrix * vPosition).xyz;
    vec3 lightPosInCam = (view_matrix * lightPos).xyz;

    fN = normalize(view_matrix * model_matrix * vec4(vNormal,1.0)).xyz;
    fE = normalize(vec3(0,0,0) - pos);
    fL = normalize(lightPosInCam.xyz - pos);

    gl_Position = proj_matrix*view_matrix*model_matrix*vPosition;
}

然而,当我 运行 我的程序时,似乎错误说我的 } 之后有一些非 ASCII 字符,因为在控制台打印:

#version 150

in vec4 vPosition;
in vec3 vNormal;

out vec3 fN;
out vec3 fE;
out vec3 fL;

uniform mat4 model_matrix;
uniform mat4 view_matrix;
uniform mat4 proj_matrix;

uniform vec4 lightPos;

void main()
{
        vec3 pos = (view_matrix * model_matrix * vPosition).xyz;
        vec3 lightPosInCam = (view_matrix * lightPos).xyz;

        fN = normalize(view_matrix * model_matrix * vec4(vNormal,1.0)).xyz;
        fE = normalize(vec3(0,0,0) - pos);
        fL = normalize(lightPosInCam.xyz - pos);

        gl_Position = proj_matrix*view_matrix*model_matrix*vPosition;
}═════════════════════════
Printed Shader Read Status
vshader_hw5.glsl failed to compile:
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)
ERROR: 0:26: '' : illegal non-ASCII character (0xcd)

However, when I run my program, it seems like the error says there is some nonASCII character after my }, because in console prints:

如果传递的缓冲区长度与源字符串。

解决方案:如果您没有明确传递长度(即为长度参数传递 NULL),请确保源字符串正确地以零终止。否则请确保长度与源字符串缓冲区的长度正确匹配。