如何制作一个在 update() 中按下按钮时启动的 int 秒计数器?

How can I make an int second counter that starts when a button is pressed in update()?

我正在尝试制作第二个在 GameScene.update() 中运行的计数器,当我按下一个按钮最多 5 秒时计数,然后停止并重置为 0 等待另一个按钮按下。

这是我的如果按钮被按下的代码:

override func update(currentTime: CFTimeInterval) {

    if (Data.gameScene.buttonPressed == true) {
        player.texture = SKTexture(imageNamed: "Spaceship2")
        player.physicsBody = nil
    }
}

如您所见,当按下按钮时,玩家会消失(Spaceship2 的不透明度较低)并且它不再具有物理体(因此敌人无法击中它)。

我想要的是这个(伪代码):

if (button pressed == true) {
    start timer
    if timer < 5 seconds { 
        player can't be hit and is invisible
    } else {
         player can be hit and is visible
      }
 }

有人能帮我吗?

只需设置一个在 5 秒后触发的计时器:

class MyViewController: UIViewController {
    var timer: NStimer?
    var timerIsRunning = false

    func buttonPressed() {
        if timerIsRunning {
            return
        }

        // start the timer
        self.timer = NSTimer.scheduledTimerWithTimeInterval(5, target: self, selector: "update", userInfo: nil, repeats: false)
        self.timerIsRunning = true

        player.texture = SKTexture(imageNamed: "Spaceship2")
        player.physicsBody = nil
    }

    func update() {
        self.timer?.invalidate()
        self.timerIsRunning = false

        ...
    }

}

希望你明白了。

由于定期调用 update 函数,并且方便地提供时间戳(以秒为单位),您可以简单地在按下按钮时保存时间戳,并使用它来确定何时5秒结束。

override func update(currentTime: CFTimeInterval) {

    if (Data.gameScene.buttonPressed == true) {
        player.texture = SKTexture(imageNamed: "Spaceship2")
        player.physicsBody = nil
        player.isInvisible = true
        player.startInvisible = currentTime
    }
    else if (player.isInvisible){
        if (currentTime - player.startInvisible > 5) {
            player.isInvisible = false
            player.texture = ...
            player.physicsBody = ...
        }
    }
}

您可以通过一系列等待操作和运行块操作来完成此操作。

override func update(currentTime: CFTimeInterval) {

    if (Data.gameScene.buttonPressed == true) {
        //put code to make the player invisible

       let waitAction = SKAction.waitForDuration(5)
       let makePlayerVisibleAction = SKAction.runBlock {
           //put code to make the player visible
       }
       let action = SKAction.sequence([waitAction, makePlayerVisibleAction])

       player.runAction(action)  
    }
}