为什么仅当我在 SDL2 中设置非零 alpha 大小时才获得 sRGB 帧缓冲区?

Why do I get an sRGB framebuffer only when I'm setting a non-zero alpha size in SDL2?

我正在尝试按照 this guide 并参考 SDL2 文档以了解如何在默认帧缓冲区上启用 SRGB 支持,以正确的伽玛方式渲染典型的 OpenGL 颜色三角形。

这是我编写的绘制三角形的代码:

#include <SDL.h>

// Header file generated with glLoadGen
#include "gl_core_3_3.h"

#include <cstdlib>

void sdl_loop(SDL_Window* window);

static const char* const vertexSource = R"(
#version 330

in vec2 position;
in vec3 color;

out vec3 vs_color;

void main()
{
    gl_Position = vec4(position, 0.0, 1.0);
    vs_color = color;
}
)";

static const char* const fragmentSource = R"(
#version 330

in vec3 vs_color;
out vec4 fragColor;

void main()
{
    fragColor = vec4(vs_color, 1.0);
}
)";

static const float vertices[] = {
    // X    Y     R     G     B
    -0.9f, -0.9f, 1.0f, 0.0f, 0.0f,
    0.9f, -0.9f, 0.0f, 1.0f, 0.0f,
    0.0f,  0.9f, 0.0f, 0.0f, 1.0f,
};

static const unsigned short indices[] = { 0, 1, 2 };

void sdl_loop(SDL_Window* window)
{
    glClearColor(0.0f, 0.1f, 0.2f, 1.0f);

    glEnable(GL_FRAMEBUFFER_SRGB);

    auto program = glCreateProgram();
    auto vertexShader = glCreateShader(GL_VERTEX_SHADER);
    auto fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);

    glShaderSource(vertexShader, 1, &vertexSource, nullptr);
    glShaderSource(fragmentShader, 1, &fragmentSource, nullptr);

    glCompileShader(vertexShader);
    glCompileShader(fragmentShader);

    glAttachShader(program, vertexShader);
    glAttachShader(program, fragmentShader);

    glBindFragDataLocation(program, 0, "fragColor");

    glLinkProgram(program);

    glDetachShader(program, vertexShader);
    glDetachShader(program, fragmentShader);

    glDeleteShader(vertexShader);
    glDeleteShader(fragmentShader);

    auto positionAttr = glGetAttribLocation(program, "position");
    auto colorAttr = glGetAttribLocation(program, "color");

    unsigned vao;
    glGenVertexArrays(1, &vao);
    glBindVertexArray(vao);

    unsigned vertexBuffer;
    glGenBuffers(1, &vertexBuffer);
    glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);

    unsigned indexBuffer;
    glGenBuffers(1, &indexBuffer);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);

    size_t stride = 5 * sizeof(float);
    size_t offset = 0;
    glEnableVertexAttribArray(positionAttr);
    glVertexAttribPointer(positionAttr, 2, GL_FLOAT, false, stride, (void*) offset);
    offset += 2 * sizeof(float);

    glEnableVertexAttribArray(colorAttr);
    glVertexAttribPointer(colorAttr, 3, GL_FLOAT, false, stride, (void*) offset);
    offset += 3 * sizeof(float);

    glUseProgram(program);

    SDL_Event evt;
    for (;;) {
        while (SDL_PollEvent(&evt)) {
            if (evt.type == SDL_QUIT) {
                goto out;
            }
        }

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

        glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr);

        SDL_GL_SwapWindow(window);
    }

out:
    glDeleteProgram(program);
    glDeleteBuffers(1, &vertexBuffer);
    glDeleteBuffers(1, &indexBuffer);
    glDeleteVertexArrays(1, &vao);
}

int main()
{
    if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
                     "Couldn't initialize SDL: %s", SDL_GetError());
        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
                                 "Couldn't initialize SDL", SDL_GetError(), nullptr);
        return EXIT_FAILURE;
    }

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);

    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);

    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
    // Commenting this line out doesn't give you an sRGB framebuffer on Intel GPUs
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);

    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
    SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1);

    auto* window = SDL_CreateWindow("Hello OpenGL 3!",
                                    SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
                                    800, 600,
                                    SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);

    if (window == nullptr) {
        SDL_LogError(
            SDL_LOG_CATEGORY_APPLICATION,
            "Couldn't initialize SDL window: %s", SDL_GetError());
        SDL_ShowSimpleMessageBox(
            SDL_MESSAGEBOX_ERROR,
            "Couldn't create SDL window", SDL_GetError(), nullptr);
        return EXIT_FAILURE;
    }

    auto context = SDL_GL_CreateContext(window);
    SDL_GL_MakeCurrent(window, context);
    SDL_GL_SetSwapInterval(1);

    ogl_LoadFunctions();

    sdl_loop(window);

    SDL_GL_DeleteContext(context);
    SDL_DestroyWindow(window);

    SDL_Quit();

    return EXIT_SUCCESS;
}

我 运行 使用 Ubuntu 16.04(使用 HWE 驱动程序),我使用的机器同时具有 Intel HD 4000 GPU 和带 Optimus 的专用 nvidia GPU。理论上,我应该得到一个 sRGB 帧缓冲器。但是,仅当 运行 在 nvidia GPU 下或使用 ApiTrace 时,我才获得 sRGB 帧缓冲区。如果我在 Intel GPU 下 运行,如果我使用 SDL2 指定非零 alpha 大小,我只会得到一个 sRGB 帧缓冲区。如果我为 alpha 指定一个零大小(或根本不指定一个),我将得到一个线性帧缓冲区。

这是我的示例在 运行 在 nvidia GPU(以及具有非零 alpha 位大小的 Intel GPU)下的样子:

这是 运行 在 Intel GPU 下使用零 alpha 位大小(sRGB 不正确)时的样子:

这就是我使用 ApiTrace 得到的结果:

我也 运行 glxinfo -t 据我所知,即使设置了零 alpha 位,我也应该获得 sRGB 支持(编辑:那是不是这样。glxinfo 的输出应该在 sRGB 列中显示 ses,但由于某些原因并没有发生):

40 GLX Visuals
Vis   Vis   Visual Trans  buff lev render DB ste  r   g   b   a      s  aux dep ste  accum buffer   MS   MS         
 ID  Depth   Type  parent size el   type     reo sz  sz  sz  sz flt rgb buf th  ncl  r   g   b   a  num bufs caveats
--------------------------------------------------------------------------------------------------------------------
0x 21 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x 22 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x b7 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x b8 24 TrueColor    0     32  0  rgba   0   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x b9 24 TrueColor    0     32  0  rgba   0   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x ba 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x bb 24 TrueColor    0     24  0  rgba   0   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x bc 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x bd 24 TrueColor    0     24  0  rgba   0   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x be 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8  16  16  16  16   0   0   Slow
0x bf 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x c0 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8  16  16  16   0   0   0   Slow
0x c1 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   4   1   None
0x c2 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   8   1   None
0x c3 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   4   1   None
0x c4 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   8   1   None
0x c5 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   4   1   None
0x c6 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   8   1   None
0x c7 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   4   1   None
0x c8 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   8   1   None
0x c9 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x ca 24 DirectColor  0     32  0  rgba   0   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x cb 24 DirectColor  0     32  0  rgba   0   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x cc 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x cd 24 DirectColor  0     24  0  rgba   0   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x ce 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x cf 24 DirectColor  0     24  0  rgba   0   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x d0 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x d1 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8  16  16  16  16   0   0   Slow
0x d2 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x d3 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8  16  16  16   0   0   0   Slow
0x d4 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   4   1   None
0x d5 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   8   1   None
0x d6 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   4   1   None
0x d7 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   8   1   None
0x d8 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   4   1   None
0x d9 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   8   1   None
0x da 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   4   1   None
0x db 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   8   1   None
0x 76 32 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None

64 GLXFBConfigs:
Vis   Vis   Visual Trans  buff lev render DB ste  r   g   b   a      s  aux dep ste  accum buffer   MS   MS         
 ID  Depth   Type  parent size el   type     reo sz  sz  sz  sz flt rgb buf th  ncl  r   g   b   a  num bufs caveats
--------------------------------------------------------------------------------------------------------------------
0x 77  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0    0  0   0   0   0   0   0   0   None
0x 78  0 TrueColor    0     16  0  rgba   0   0   5   6   5   0  .   .   0    0  0   0   0   0   0   0   0   None
0x 79  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   0   0   None
0x 7a  0 TrueColor    0     16  0  rgba   0   0   5   6   5   0  .   .   0   16  0   0   0   0   0   0   0   None
0x 7b  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0   24  8   0   0   0   0   0   0   None
0x 7c  0 TrueColor    0     16  0  rgba   0   0   5   6   5   0  .   .   0   24  8   0   0   0   0   0   0   None
0x 7d 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x 7e 24 TrueColor    0     32  0  rgba   0   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x 7f 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x 80 24 TrueColor    0     32  0  rgba   0   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x 81 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x 82 24 TrueColor    0     24  0  rgba   0   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x 83 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x 84 24 TrueColor    0     24  0  rgba   0   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x 85  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   0   0   None
0x 86  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0  16  16  16   0   0   0   Slow
0x 87 32 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x 88 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8  16  16  16  16   0   0   Slow
0x 89 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x 8a 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8  16  16  16   0   0   0   Slow
0x 8b  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0    0  0   0   0   0   0   4   1   None
0x 8c  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0    0  0   0   0   0   0   8   1   None
0x 8d  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   4   1   None
0x 8e  0 TrueColor    0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   8   1   None
0x 8f 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   4   1   None
0x 90 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   8   1   None
0x 91 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   4   1   None
0x 92 24 TrueColor    0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   8   1   None
0x 93 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   4   1   None
0x 94 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   8   1   None
0x 95 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   4   1   None
0x 96 24 TrueColor    0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   8   1   None
0x 97  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0    0  0   0   0   0   0   0   0   None
0x 98  0 DirectColor  0     16  0  rgba   0   0   5   6   5   0  .   .   0    0  0   0   0   0   0   0   0   None
0x 99  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   0   0   None
0x 9a  0 DirectColor  0     16  0  rgba   0   0   5   6   5   0  .   .   0   16  0   0   0   0   0   0   0   None
0x 9b  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0   24  8   0   0   0   0   0   0   None
0x 9c  0 DirectColor  0     16  0  rgba   0   0   5   6   5   0  .   .   0   24  8   0   0   0   0   0   0   None
0x 9d 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x 9e 24 DirectColor  0     32  0  rgba   0   0   8   8   8   8  .   .   0    0  0   0   0   0   0   0   0   None
0x 9f 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x a0 24 DirectColor  0     32  0  rgba   0   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x a1 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x a2 24 DirectColor  0     24  0  rgba   0   0   8   8   8   0  .   .   0    0  0   0   0   0   0   0   0   None
0x a3 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x a4 24 DirectColor  0     24  0  rgba   0   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x a5  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   0   0   None
0x a6  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0  16  16  16   0   0   0   Slow
0x a7 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   0   0   None
0x a8 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8  16  16  16  16   0   0   Slow
0x a9 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   0   0   None
0x aa 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8  16  16  16   0   0   0   Slow
0x ab  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0    0  0   0   0   0   0   4   1   None
0x ac  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0    0  0   0   0   0   0   8   1   None
0x ad  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   4   1   None
0x ae  0 DirectColor  0     16  0  rgba   1   0   5   6   5   0  .   .   0   16  0   0   0   0   0   8   1   None
0x af 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   4   1   None
0x b0 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0    0  0   0   0   0   0   8   1   None
0x b1 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   4   1   None
0x b2 24 DirectColor  0     32  0  rgba   1   0   8   8   8   8  .   .   0   24  8   0   0   0   0   8   1   None
0x b3 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   4   1   None
0x b4 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0    0  0   0   0   0   0   8   1   None
0x b5 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   4   1   None
0x b6 24 DirectColor  0     24  0  rgba   1   0   8   8   8   0  .   .   0   24  8   0   0   0   0   8   1   None

在那种情况下,为什么我没有获得 sRGB 帧缓冲区?我是否遇到了英特尔驱动程序错误?

显然罪魁祸首是 Intel Mesa 驱动程序中的 this bug(感谢 SO 用户 genpfault 在 freedesktop bugzilla 中找到它)。