如何从 ARSKView(或 SKView)帧创建视频,包括微音频(ios11)
How to create a video from ARSKView (or SKView) frames, including micro audio (ios 11)
我正在玩 ARKit,我想从 ARSKView 帧创建视频。
我尝试使用 ReplayKit,但行为不是我所期望的:
- 我不想录制整个屏幕。
- 我不希望用户被提示我们正在录制屏幕。
另外,如何将微输入和视频结合起来?正如我猜想音频没有在 ARSKView 中流式传输?
这是代码(来自 Apple 示例):
import UIKit
import SpriteKit
import ARKit
class ViewController: UIViewController, ARSKViewDelegate {
@IBOutlet var sceneView: ARSKView!
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Show statistics such as fps and node count
sceneView.showsFPS = true
sceneView.showsNodeCount = true
// Load the SKScene from 'Scene.sks'
if let scene = SKScene(fileNamed: "Scene") {
sceneView.presentScene(scene)
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingSessionConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
// MARK: - ARSKViewDelegate
func view(_ view: ARSKView, nodeFor anchor: ARAnchor) -> SKNode? {
// Create and configure a node for the anchor added to the view's session.
let labelNode = SKLabelNode(text: "")
labelNode.horizontalAlignmentMode = .center
labelNode.verticalAlignmentMode = .center
return labelNode;
}
func session(_ session: ARSession, didFailWithError error: Error) {
// Present an error message to the user
}
func sessionWasInterrupted(_ session: ARSession) {
// Inform the user that the session has been interrupted, for example, by presenting an overlay
}
func sessionInterruptionEnded(_ session: ARSession) {
// Reset tracking and/or remove existing anchors if consistent tracking is required
}}
如果有必要,场景 class :
import SpriteKit
import ARKit
class Scene: SKScene {
override func didMove(to view: SKView) {
// Setup your scene here
}
override func update(_ currentTime: TimeInterval) {
// Called before each frame is rendered
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let sceneView = self.view as? ARSKView else {
return
}
// Create anchor using the camera's current position
if let currentFrame = sceneView.session.currentFrame {
// Create a transform with a translation of 0.2 meters in front of the camera
var translation = matrix_identity_float4x4
translation.columns.3.z = -0.2
let transform = simd_mul(currentFrame.camera.transform, translation)
// Add a new anchor to the session
let anchor = ARAnchor(transform: transform)
sceneView.session.add(anchor: anchor)
}
}
}
如果您只需要记录帧(如 AVCaptureSession
,而不是 "real" 3D 场景 SCNNodes
),只需将它们作为 ARFrame.capturedImage
in [=17] =] SCNSceneRenderer
的委托函数:
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
createMovieWriterOnce(frame: session.currentFrame)
appendFrameWithMetadaToMovie(frame: session.currentFrame)
}
我还没有找到从 ARSession
获取帧大小的方法,所以 MovieWriter
等待第一帧设置大小:
func createMovieWriterOnce(frame: ARFrame?) {
if(frame == nil) { return }
DispatchQueue.once(token: "SimplestMovieWriter.constructor") {
movieWriter = SimplestMovieWriter(frameWidth: CVPixelBufferGetWidth(frame!.capturedImage), frameHeight: CVPixelBufferGetHeight(frame!.capturedImage))
}
}
并且每个下一个 CVPixelBuffer
被馈送到 MovieWriter
:
func appendFrameWithMetadaToMovie(frame: ARFrame?) {
if(!isVideoRecording || frame == nil) { return }
let interestingPoints = frame?.rawFeaturePoints?.points
movieWriter.appendBuffer(buffer: (frame?.capturedImage)!, withMetadata: interestingPoints)
}
MovieWriter
是自定义 class 与 AVAssetWriter
、AVAssetWriterInput
和 AVAssetWriterInputPixelBufferAdaptor
.
您可以保存没有音频的视频,然后使用 AVAssetExportSession
添加您想要的任何内容(音频、字幕、元数据):
let composition = AVMutableComposition()
...
let trackVideo = composition.addMutableTrack(withMediaType: AVMediaTypeVideo, preferredTrackID: kCMPersistentTrackID_Invalid)
let videoFileAsset = AVURLAsset(url: currentURL!, options: nil)
let videoFileAssetTrack = videoFileAsset.tracks(withMediaType: AVMediaTypeVideo)[0]
// add audio track here
我正在玩 ARKit,我想从 ARSKView 帧创建视频。 我尝试使用 ReplayKit,但行为不是我所期望的: - 我不想录制整个屏幕。 - 我不希望用户被提示我们正在录制屏幕。
另外,如何将微输入和视频结合起来?正如我猜想音频没有在 ARSKView 中流式传输? 这是代码(来自 Apple 示例):
import UIKit
import SpriteKit
import ARKit
class ViewController: UIViewController, ARSKViewDelegate {
@IBOutlet var sceneView: ARSKView!
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Show statistics such as fps and node count
sceneView.showsFPS = true
sceneView.showsNodeCount = true
// Load the SKScene from 'Scene.sks'
if let scene = SKScene(fileNamed: "Scene") {
sceneView.presentScene(scene)
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingSessionConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
// MARK: - ARSKViewDelegate
func view(_ view: ARSKView, nodeFor anchor: ARAnchor) -> SKNode? {
// Create and configure a node for the anchor added to the view's session.
let labelNode = SKLabelNode(text: "")
labelNode.horizontalAlignmentMode = .center
labelNode.verticalAlignmentMode = .center
return labelNode;
}
func session(_ session: ARSession, didFailWithError error: Error) {
// Present an error message to the user
}
func sessionWasInterrupted(_ session: ARSession) {
// Inform the user that the session has been interrupted, for example, by presenting an overlay
}
func sessionInterruptionEnded(_ session: ARSession) {
// Reset tracking and/or remove existing anchors if consistent tracking is required
}}
如果有必要,场景 class :
import SpriteKit
import ARKit
class Scene: SKScene {
override func didMove(to view: SKView) {
// Setup your scene here
}
override func update(_ currentTime: TimeInterval) {
// Called before each frame is rendered
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let sceneView = self.view as? ARSKView else {
return
}
// Create anchor using the camera's current position
if let currentFrame = sceneView.session.currentFrame {
// Create a transform with a translation of 0.2 meters in front of the camera
var translation = matrix_identity_float4x4
translation.columns.3.z = -0.2
let transform = simd_mul(currentFrame.camera.transform, translation)
// Add a new anchor to the session
let anchor = ARAnchor(transform: transform)
sceneView.session.add(anchor: anchor)
}
}
}
如果您只需要记录帧(如 AVCaptureSession
,而不是 "real" 3D 场景 SCNNodes
),只需将它们作为 ARFrame.capturedImage
in [=17] =] SCNSceneRenderer
的委托函数:
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
createMovieWriterOnce(frame: session.currentFrame)
appendFrameWithMetadaToMovie(frame: session.currentFrame)
}
我还没有找到从 ARSession
获取帧大小的方法,所以 MovieWriter
等待第一帧设置大小:
func createMovieWriterOnce(frame: ARFrame?) {
if(frame == nil) { return }
DispatchQueue.once(token: "SimplestMovieWriter.constructor") {
movieWriter = SimplestMovieWriter(frameWidth: CVPixelBufferGetWidth(frame!.capturedImage), frameHeight: CVPixelBufferGetHeight(frame!.capturedImage))
}
}
并且每个下一个 CVPixelBuffer
被馈送到 MovieWriter
:
func appendFrameWithMetadaToMovie(frame: ARFrame?) {
if(!isVideoRecording || frame == nil) { return }
let interestingPoints = frame?.rawFeaturePoints?.points
movieWriter.appendBuffer(buffer: (frame?.capturedImage)!, withMetadata: interestingPoints)
}
MovieWriter
是自定义 class 与 AVAssetWriter
、AVAssetWriterInput
和 AVAssetWriterInputPixelBufferAdaptor
.
您可以保存没有音频的视频,然后使用 AVAssetExportSession
添加您想要的任何内容(音频、字幕、元数据):
let composition = AVMutableComposition()
...
let trackVideo = composition.addMutableTrack(withMediaType: AVMediaTypeVideo, preferredTrackID: kCMPersistentTrackID_Invalid)
let videoFileAsset = AVURLAsset(url: currentURL!, options: nil)
let videoFileAssetTrack = videoFileAsset.tracks(withMediaType: AVMediaTypeVideo)[0]
// add audio track here