无法让粒子跟随 spriteKit 中的路径

Couldn't make a particle follow a path in spriteKit

这是XCode SKEmitter编辑器中的动画(我想在iPhone上实现):

这是iPhone上的动画(我不要这个动画):

使用此代码:

    let sparkEmmiter = SKEmitterNode(fileNamed: "fireflies.sks")
    self.addChild(sparkEmmiter) // self is a SKScene

    var circle: CGPathRef? = nil
    circle = CGPathCreateWithEllipseInRect(CGRectMake(400, 200, 200, 200), nil)
    let followTrack = SKAction.followPath(circle!, asOffset: false, orientToPath: true, duration: 3.0)
    let followTrackForever = SKAction.repeatActionForever(followTrack)
    //sparkEmmiter.runAction(followTrackForever)
    sparkEmmiter.particleAction = followTrackForever;

这是发射器设置:

我参考这个 question 尝试了 runAction 和 particleAction,但它并没有像我想要的那样工作...

----------------更新---------------- ----------------------------

尝试了hamobi提到的解决方案(还是不行):

    //If I were you:
    // 1) I'd make a sprite and 
    let texture = SKTexture(imageNamed: "spark")
    let mySprite = SKSpriteNode(texture: texture)
    self.addChild(mySprite)

    // 2) add the emitter in your first example as a child.
    let sparkEmmiter = SKEmitterNode(fileNamed: "fireflies.sks")
    mySprite.addChild(sparkEmmiter)

    // 3) I'd set the emitters targetNode to the scene.
    sparkEmmiter.targetNode = self

    // 4) Then I'd just animate the sprite itself in an arc.
    var circle: CGPathRef? = nil
    circle = CGPathCreateWithEllipseInRect(CGRectMake(400, 200, 200, 200), nil)
    let followTrack = SKAction.followPath(circle!, asOffset: false, orientToPath: true, duration: 3.0)
    let followTrackForever = SKAction.repeatActionForever(followTrack)
    //sparkEmmiter.runAction(followTrackForever)
    sparkEmmiter.particleAction = followTrackForever;

----------------更新 2---------------- ------------------------------

知道了!感谢 hamobi :D 这是结果 :D:D

如果我是你,我会在你小时候的第一个例子中制作一个精灵并添加发射器。我会将发射器 targetNode 设置为场景。然后我只是在弧形中为精灵本身设置动画。

编辑:

好的,所以您缺少的主要是您应该忘记使用 particleAction。使 mySprite 运行 成为 followTrackForever 动作。

这是我的代码

//If I were you:
// 1) I'd make a sprite and
let texture = SKTexture(imageNamed: "spark")
let mySprite = SKSpriteNode(texture: texture)
mySprite.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
self.addChild(mySprite)

// 2) add the emitter in your first example as a child.
let sparkEmmiter = SKEmitterNode(fileNamed: "fireflies.sks")
mySprite.addChild(sparkEmmiter)

// 3) I'd set the emitters targetNode to the scene.
sparkEmmiter.targetNode = self

// 4) Then I'd just animate the sprite itself in an arc.
var circle: CGPathRef? = nil
circle = CGPathCreateWithEllipseInRect(CGRectMake(100, 200, 200, 200), nil)
let followTrack = SKAction.followPath(circle!, asOffset: false, orientToPath: true, duration: 3.0)
let followTrackForever = SKAction.repeatActionForever(followTrack)
mySprite.runAction(followTrackForever)

我的粒子截图

我的粒子在行动