如何更改 didbegincontact 函数以允许精灵与地面交互。 (精灵套件)

how to change the didbegincontact function to allow sprite to interact with ground. (sprite kit)

嗨,我需要我的玩家(精灵)与我的地面互动。如果没有 didbegincontact 函数覆盖并导致游戏结束,我只想在玩家与帖子发生碰撞时游戏结束。请在下面找到代码。

class GameScene: SKScene, SKPhysicsContactDelegate {

override func didMoveToView(view: SKView) {
self.physicsWorld.contactDelegate = self



let playerGroup: UInt32 = 1
let PostGroup: UInt32 = 2
let groundGroup: UInt32 = 3
var gameOver = "1"

    //player
    player.physicsBody?.categoryBitMask = playerGroup
    player.physicsBody?.collisionBitMask = PostGroup
    player.physicsBody?.contactTestBitMask = postGroup

    //ground.
    ground.physicsBody?.categoryBitMask = groundGroup

    //post.
    post.physicsBody?.categoryBitMask = PostGroup
    post.physicsBody?.contactTestBitMask = playerGroup


func didBeginContact(contact: SKPhysicsContact!) {

    println("contact")
    println("gameOver")
    gameOver = "1"

 override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {

        if (gameOver == "0") {
        player.physicsBody?.velocity = CGVectorMake (0, 0)
        player.physicsBody?.applyImpulse(CGVectorMake(0, 25))

didBeginContact 内部,您需要处理冲突(这是位掩码的用途)

SKPhysicsContact有两个属性:bodyAbodyB,这是碰撞中使用的两个物体。这些主体中的每一个都有您之前设置为 属性 的位掩码。然后,您可以使用位掩码来判断 bodyA/bodyB 是接地的还是 post,然后您可以以不同的方式处理它们。

有详细说明here需要的话