在更改 UISlider 时更新所有视图
Update all views while UISlider is being changed
你好,我有一个 SCNScene,上面有精灵工具包覆盖。我还有一个仅包含 UISlider 的子视图。 Slider 控制 sprite 工具包叠加层中的一个 SKLabel 节点的值。但是,当我移动滑块时,标签不会更新。它只会在我触摸滑块外部时更新。所以我猜测当我在子视图中进行触摸时,SCNScene 和叠加层不会更新,并且只会在我返回主视图时更新。我怎样才能解决这个问题?
谢谢!
我的项目在swift,但如果你只知道objective-c我还是感激地采纳你的答案并自己翻译。
SceneKit 代码:
class MyMarbleScene: UIViewController {
var scene: SCNScene!
var sceneView: SCNView!
var hud : MyMarbleSpriteKit!
var cameraNode: SCNNode!
override func viewDidLoad() {
super.viewDidLoad()
// create a new scene
scene = SCNScene()
sceneView = SCNView()
sceneView.frame = self.view.frame
sceneView.autoresizingMask = UIViewAutoresizing.allZeros
sceneView.scene = scene
sceneView.autoenablesDefaultLighting = false
sceneView.allowsCameraControl = false
sceneView.backgroundColor = UIColor.blackColor()
self.view = sceneView
cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
cameraNode.position = SCNVector3(x: 0, y: 20, z: 60)
hud = MyMarbleSpriteKit(size: self.view.frame.size, game: self)
sceneView.overlaySKScene = hud
let frame = CGRectMake(10.0, self.view.frame.height*0.5, 180.0, 10.0)
let slider = UISlider(frame: frame)
slider.addTarget(self, action: "sliderValueChanged:", forControlEvents: UIControlEvents.ValueChanged)
slider.backgroundColor = UIColor.clearColor()
slider.minimumValue = 1.0
slider.maximumValue = 10.0
slider.continuous = true
slider.value = 5
self.view?.addSubview(slider)
}
func sliderValueChanged(sender: UISlider) {
var currentValue = Int(sender.value)
println("\(currentValue)")
self.hud.updateLabel(currentValue)
}
}
SpriteKit 代码
class MyMarbleSpriteKit: SKScene {
var myScene: MyMarbleScene!
var SensLabelTwo = SKLabelNode()
override func didMoveToView(view: SKView) {
}
init(size: CGSize, game:MyMarbleScene) {
super.init(size: size)
myScene = game
let SensLabel = SKLabelNode()
SensLabel.text = "Marble Sensitivity:"
SensLabel.fontName = "AvenirNext-HeavyIta"
SensLabel.fontSize = 40
SensLabel.fontColor = UIColor.whiteColor()
SensLabel.verticalAlignmentMode = SKLabelVerticalAlignmentMode.Top
SensLabel.position = CGPoint(x: 170, y: size.height-20)
self.addChild(SensLabel)
SensLabelTwo.text = "5"
SensLabelTwo.fontName = "AvenirNext-HeavyIta"
SensLabelTwo.fontSize = 60
SensLabelTwo.fontColor = UIColor.whiteColor()
SensLabelTwo.verticalAlignmentMode = SKLabelVerticalAlignmentMode.Top
SensLabelTwo.position = CGPoint(x: 100, y: size.height-80)
self.addChild(SensLabelTwo)
}
func updateLabel(text: Int){
println("helllo")
SensLabelTwo.text = String(format:"%i", text)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
二维场景修改后不会自动刷新。
您必须先等待 3D 场景重新显示。当 3D 动画或动作为 运行 或 playing
设置为 YES
时,会发生这种情况。或者,您可以使用 -[SCNView setNeedsDisplay]
.
手动请求刷新
你好,我有一个 SCNScene,上面有精灵工具包覆盖。我还有一个仅包含 UISlider 的子视图。 Slider 控制 sprite 工具包叠加层中的一个 SKLabel 节点的值。但是,当我移动滑块时,标签不会更新。它只会在我触摸滑块外部时更新。所以我猜测当我在子视图中进行触摸时,SCNScene 和叠加层不会更新,并且只会在我返回主视图时更新。我怎样才能解决这个问题?
谢谢!
我的项目在swift,但如果你只知道objective-c我还是感激地采纳你的答案并自己翻译。
SceneKit 代码:
class MyMarbleScene: UIViewController {
var scene: SCNScene!
var sceneView: SCNView!
var hud : MyMarbleSpriteKit!
var cameraNode: SCNNode!
override func viewDidLoad() {
super.viewDidLoad()
// create a new scene
scene = SCNScene()
sceneView = SCNView()
sceneView.frame = self.view.frame
sceneView.autoresizingMask = UIViewAutoresizing.allZeros
sceneView.scene = scene
sceneView.autoenablesDefaultLighting = false
sceneView.allowsCameraControl = false
sceneView.backgroundColor = UIColor.blackColor()
self.view = sceneView
cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
cameraNode.position = SCNVector3(x: 0, y: 20, z: 60)
hud = MyMarbleSpriteKit(size: self.view.frame.size, game: self)
sceneView.overlaySKScene = hud
let frame = CGRectMake(10.0, self.view.frame.height*0.5, 180.0, 10.0)
let slider = UISlider(frame: frame)
slider.addTarget(self, action: "sliderValueChanged:", forControlEvents: UIControlEvents.ValueChanged)
slider.backgroundColor = UIColor.clearColor()
slider.minimumValue = 1.0
slider.maximumValue = 10.0
slider.continuous = true
slider.value = 5
self.view?.addSubview(slider)
}
func sliderValueChanged(sender: UISlider) {
var currentValue = Int(sender.value)
println("\(currentValue)")
self.hud.updateLabel(currentValue)
}
}
SpriteKit 代码
class MyMarbleSpriteKit: SKScene {
var myScene: MyMarbleScene!
var SensLabelTwo = SKLabelNode()
override func didMoveToView(view: SKView) {
}
init(size: CGSize, game:MyMarbleScene) {
super.init(size: size)
myScene = game
let SensLabel = SKLabelNode()
SensLabel.text = "Marble Sensitivity:"
SensLabel.fontName = "AvenirNext-HeavyIta"
SensLabel.fontSize = 40
SensLabel.fontColor = UIColor.whiteColor()
SensLabel.verticalAlignmentMode = SKLabelVerticalAlignmentMode.Top
SensLabel.position = CGPoint(x: 170, y: size.height-20)
self.addChild(SensLabel)
SensLabelTwo.text = "5"
SensLabelTwo.fontName = "AvenirNext-HeavyIta"
SensLabelTwo.fontSize = 60
SensLabelTwo.fontColor = UIColor.whiteColor()
SensLabelTwo.verticalAlignmentMode = SKLabelVerticalAlignmentMode.Top
SensLabelTwo.position = CGPoint(x: 100, y: size.height-80)
self.addChild(SensLabelTwo)
}
func updateLabel(text: Int){
println("helllo")
SensLabelTwo.text = String(format:"%i", text)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
二维场景修改后不会自动刷新。
您必须先等待 3D 场景重新显示。当 3D 动画或动作为 运行 或 playing
设置为 YES
时,会发生这种情况。或者,您可以使用 -[SCNView setNeedsDisplay]
.