需要一种聪明的方法来为 pygame/pyOpenGL 项目创建一个大列表

Need a clever way to create a large list for a pygame/pyOpenGL project

基本上我需要这样的行列表:

[0,0]

[1,0],[0,1]

[2,0],[1,1],[0,2]

[3,0],[2,1],[1,2],[0,3]

[4,0],[3,1],[2,2],[1,3],[0,4]

最多任意数量的元素然后返回

[4,1],[3,2],[2,3],[1,4]

[4,2],[3,3],[2,4]

[4,3],[3,4]

[4,4]

我只想将所有这些对都放在一个大列表列表中,这样我就可以按照它们在上面出现的顺序迭代这些对以进行等距渲染。

输出看起来像这样

[ [ (0,0) ], [ (1,0),(0,1) ], [ (2,0), (1,1), (0,2) ]....]etc

目前还不完全清楚您在寻找什么概括,但 IIUC 有很多方法可以做到这一点。一种是从前一个列表构建每个子列表(向每个子元素添加一个并避免重复),但另一种是直接从算术运算:

def sherwood(n):
    N = 2*n+1
    for i in range(N):
        low, high = max(0, i-n), min(i, n)
        w = list(range(low, high+1))
        yield zip(w[::-1], w)

给我

>>> out = list(sherwood(2))
>>> for x in out: print(x)
[(0, 0)]
[(1, 0), (0, 1)]
[(2, 0), (1, 1), (0, 2)]
[(2, 1), (1, 2)]
[(2, 2)]
>>> out = list(sherwood(4))
>>> for x in out: print(x)
[(0, 0)]
[(1, 0), (0, 1)]
[(2, 0), (1, 1), (0, 2)]
[(3, 0), (2, 1), (1, 2), (0, 3)]
[(4, 0), (3, 1), (2, 2), (1, 3), (0, 4)]
[(4, 1), (3, 2), (2, 3), (1, 4)]
[(4, 2), (3, 3), (2, 4)]
[(4, 3), (3, 4)]
[(4, 4)]
def create_lists(max_num):
    retlist = []

    for i in range(max_num+1):
        i_list = []
        for j in range(i, -1, -1):
            i_list.append((j, i-j))
        retlist.append(i_list)

    for i in range(1, max_num+1):
        i_list = []
        for j in range(i, max_num+1):
            i_list.append((max_num+i-j, j))
        retlist.append(i_list)

    return retlist