SharpDx:设置字符宽度

SharpDx: Setting character width

我正在使用 SharpDX 编写 C# Direct2D 应用程序,但是我可以理解 answers/examples C++ 中提供的内容。

我想渲染文本并更改某些字符的宽度以使其看起来像图片:

字母B扩大到200%,字母D缩小到50%

在下面的代码中,我绘制了字形的几何图形 所以可以改变几何体的宽度 但这不是一个好的解决方案,因为几何绘图会像您在图片中看到的那样模糊。

总结起来有两个问题:

  1. 如何改变字符的宽度?

  2. 如何在不模糊的情况下绘制字母的几何形状。 (可以用 ClearType 渲染几何图形吗?)

    private void RenderGlyphRun1(FontFace1 fontFace)
    {
        var Offsets = new List<GlyphOffset>();
        var fontEmSize_ = 12;
        GlyphRun glyphRun = new GlyphRun();
        glyphRun.FontFace = fontFace;
        glyphRun.FontSize = fontEmSize_;
        glyphRun.BidiLevel = 1;
        var left = 650f;
        var top = 50f;
    
        var baseLine = (float)(fontFace.Metrics.LineGap + fontFace.Metrics.Ascent) /
            fontFace.Metrics.DesignUnitsPerEm * glyphRun.FontSize;
    
        string textToDraw = "ABCDE";
        foreach (char letter in textToDraw)
        {
            Offsets.Add(new GlyphOffset());
        }
    
        var charArr = textToDraw.Select(x => (int)x).ToArray();
        glyphRun.Indices = fontFace.GetGlyphIndices(charArr);
    
        var metrics = fontFace.GetDesignGlyphMetrics(glyphRun.Indices, false);
        glyphRun.Advances = metrics.Select(x => (float)x.AdvanceWidth /
                 fontFace.Metrics.DesignUnitsPerEm * glyphRun.FontSize).ToArray();
    
        glyphRun.Offsets = Offsets.ToArray();
    
        RenderTarget2D.BeginDraw();
        RenderTarget2D.Clear(SharpDX.Color.White);
    
        RenderTarget2D.DrawGlyphRun(new Vector2(left, top),
            glyphRun, new SharpDX.Direct2D1.SolidColorBrush(RenderTarget2D, SharpDX.Color.Black),
            MeasuringMode.Natural);
    
        top += baseLine;
    
        var pathGeometry = new PathGeometry(Factory2D);
        var geometrySink = pathGeometry.Open();
    
        fontFace.GetGlyphRunOutline(glyphRun.FontSize, glyphRun.Indices,
            glyphRun.Advances, glyphRun.Offsets, glyphRun.IsSideways,
            glyphRun.BidiLevel % 2 != 0, geometrySink);
    
        geometrySink.Close();
        geometrySink.Dispose();
        fontFace.Dispose();
    
        var matrix = new Matrix3x2()
        {
            M11 = 1,
            M12 = 0,
            M21 = 0,
            M22 = 1,
            M31 = left,
            M32 = top
        };
    
        var transformedGeometry = new TransformedGeometry(Factory2D, pathGeometry, matrix);
        var brushColor = (Color4)SharpDX.Color.Black;
        var brush = new SolidColorBrush(RenderTarget2D, brushColor);
        RenderTarget2D.FillGeometry(transformedGeometry, brush);
    
        pathGeometry.Dispose();
        transformedGeometry.Dispose();
        brush.Dispose();
    
        RenderTarget2D.EndDraw();
    }       
    

Direct2D 文本呈现功能分两部分提供:

1) DrawTextDrawTextLayout 方法,使调用者能够传递字符串和格式化参数,或传递多种格式的 DWrite 文本布局对象。这应该适合大多数来电者。

2) 第二种方式是渲染文本,公开为DrawGlyphRun方法,为已经知道他们想要渲染的字形位置的客户提供光栅化。以下两条通用规则有助于提高在 Direct2D 中绘图时的文本性能。

我现在看到您使用的是第二种方法,但是在第一种方法中,您可以将渲染设置为 ClearType :

RenderTarget2D.TextAntialiasMode = TextAntialiasMode.Cleartype;

我不确定如何将它包含在您的示例中,但 Sharp DX 示例如下所示:

using System;
using SharpDX;
using SharpDX.Direct2D1;
using SharpDX.DirectWrite;
using SharpDX.Samples;
using TextAntialiasMode = SharpDX.Direct2D1.TextAntialiasMode;

namespace TextRenderingApp
{
  public class Program : Direct2D1DemoApp
  {        
    public TextFormat TextFormat { get; private set; }
    public TextLayout TextLayout { get; private set; }

    protected override void Initialize(DemoConfiguration demoConfiguration)
    {
        base.Initialize(demoConfiguration);

        // Initialize a TextFormat
        TextFormat = new TextFormat(FactoryDWrite, "Calibri", 128) {TextAlignment = TextAlignment.Center, ParagraphAlignment = ParagraphAlignment.Center};

        RenderTarget2D.TextAntialiasMode = TextAntialiasMode.Cleartype;

        // Initialize a TextLayout
        TextLayout = new TextLayout(FactoryDWrite, "SharpDX D2D1 - DWrite", TextFormat, demoConfiguration.Width, demoConfiguration.Height);
    }


    protected override void Draw(DemoTime time)
    {
        base.Draw(time);

        // Draw the TextLayout
        RenderTarget2D.DrawTextLayout(new Vector2(0,0), TextLayout, SceneColorBrush, DrawTextOptions.None );
    }


    [STAThread]
    static void Main(string[] args)
    {
        Program program = new Program();
        program.Run(new DemoConfiguration("SharpDX DirectWrite Text Rendering Demo"));
    }
  }
}

样本取自:https://github.com/sharpdx/SharpDX-Samples/blob/master/Desktop/Direct2D1/TextRenderingApp

由于有些字母应该是窄的,有些是正常的,有些是宽的,你不能使用一个 GlyphRun,而必须创建 3 个不同的 GlyphRun.

要使任何 GlyphRun 的所有字母变宽或变窄:

  1. Transform配置为RenderTarget
  2. 绘制GlyphRun
  3. Return原Transform

宽变换:RenderTarget2D.Transform = new SharpDX.Mathematics.Interop.RawMatrix3x2(1.5f, 0, 0, 1, 0, 0);

窄变换:RenderTarget2D.Transform = new SharpDX.Mathematics.Interop.RawMatrix3x2(0.5f, 0, 0, 1, 0, 0);

采用此解决方案后,您无需将 GlyphRun 转换为 geometry 并混淆模糊字母。