如何用 canvas 替换 Flutter 小部件,反之亦然?

How can I replace Flutter widgets with canvas and vice versa?

我正在使用 Flutter Flame 制作 2D 游戏。该库使用 canvas,如下所示:

start() {
  var previous = Duration.ZERO;

  window.onBeginFrame = (now) {
    var recorder = new PictureRecorder();
    var canvas = new Canvas(
        recorder,
        new Rect.fromLTWH(
            0.0, 0.0, window.physicalSize.width, window.physicalSize.height));

    Duration delta = now - previous;
    if (previous == Duration.ZERO) {
      delta = Duration.ZERO;
    }
    previous = now;

    var t = delta.inMicroseconds / Duration.MICROSECONDS_PER_SECOND;

    update(t);
    render(canvas);

    var deviceTransform = new Float64List(16)
      ..[0] = window.devicePixelRatio
      ..[5] = window.devicePixelRatio
      ..[10] = 1.0
      ..[15] = 1.0;

    var builder = new SceneBuilder()
      ..pushTransform(deviceTransform)
      ..addPicture(Offset.zero, recorder.endRecording())
      ..pop();

    window.render(builder.build());
    window.scheduleFrame();
  };

  window.scheduleFrame();
}

值得注意的是,Flutter Flame 使用自定义 BindingBase,类似于 Widgets 的工作方式。

class _CustomBinder extends BindingBase with ServicesBinding {}

这对游戏来说效果很好,但我希望在主菜单、设置页面等中使用真正的 flutter 小部件

有没有办法在这两个上下文之间交换?

为了让我知道我在寻找什么,我希望存在这两个函数:

loadHomeScreen(); // replaces the canvas, if any, with Flutter widgets
loadCanvasScene(); // replaces the Flutter widgets with the canvas

在较新版本的 Flame (0.8.x) 中,游戏变成了一个常规的 Widget,因此支持具有用于菜单和设置的常规 widget 的应用程序。

从常规应用程序开始,在您的一种构建方法中,添加您的游戏实现的小部件:

class MyGame extends BaseGame {
  // your game here
}

// in your game screen class

final MyGame game = new MyGame();

@override
Widget build(BuildContext context) {
  return game.widget;
}

如需更多 in-depth 示例,请检查 this complete game, built using the latest version of Flame. The specific code you are looking for, that switches between game and app is here