SKAction 完成处理程序; Swift 中的用法

SKAction Completion Handlers; usage in Swift

我是 Swift 和 SpriteKit 的新手。 Objective C 中有很多 SpriteKit 动作示例,我无法映射到 Swift 中,也无法工作。

如果 运行 一个 SKAction,并且在 SKAction 完成后想做其他事情,我如何在 Swift?

中做到这一点
    spaceMan.runAction(spaceManDeathAnimation, completion: {
        println("red box has faded out")
    })

任何想法将不胜感激。

编辑:

for i in 0...29 {
    textures.append(SKTexture(imageNamed: "spaceManDeath_\(i)"))
}
spaceManDeathAnimation = SKAction.repeatActionForever(SKAction.animateWithTextures(textures, timePerFrame: 0.15625))

在这里发现了一个问题:

spaceManDeathAnimation = SKAction.repeatAction(SKAction.animateWithTextures(textures, timePerFrame: 0.15625), count: 1)

此外,sangony 发布了一个非常好的 link - 将完成块语法解决为

    spaceMan.runAction(spaceManDeathAnimation, completion: {() -> Void in
        println("death")
    })

非常感谢大家对解决方案的贡献!

不会调用您的完成代码,因为您的 "death" 操作将永远 运行,这意味着它永远不会结束。

您可以使用

+ repeatAction:count:

设置完成前重复次数的方法:

spaceManDeathAnimation = SKAction.repeatAction(SKAction.animateWithTextures(textures, timePerFrame: 0.15625), count:5)

在 Swift 中,您可以使用此扩展程序:

extension SKNode
{
    func runAction( action: SKAction!, withKey: String!, optionalCompletion: dispatch_block_t? )
    {
        if let completion = optionalCompletion
        {
            let completionAction = SKAction.runBlock( completion )
            let compositeAction = SKAction.sequence([ action, completionAction ])
            runAction( compositeAction, withKey: withKey )
        }
        else
        {
            runAction( action, withKey: withKey )
        }
    }
}

例如用作:

myShip.runAction(move,withKey:"swipeMove",optionalCompletion: {
  //Here action is ended..do whatever you want
}

Swift 3:

extension SKNode
{
    func run(action: SKAction!, withKey: String!, optionalCompletion:((Void) -> Void)?) {
        if let completion = optionalCompletion
        {
            let completionAction = SKAction.run(completion)
            let compositeAction = SKAction.sequence([ action, completionAction ])
            run(compositeAction, withKey: withKey )
        }
        else
        {
            run( action, withKey: withKey )
        }
    }

    func actionForKeyIsRunning(key: String) -> Bool {
            return self.action(forKey: key) != nil ? true : false
    }
}

用法:

myShip.runAction(action: move, withKey:"swipeMove", optionalCompletion: {
       //Here action is ended..do whatever you want
}