我如何在 android 中的单独线程上 运行 GLES20.glReadPixels?

How can i run GLES20.glReadPixels on separate thread in android?

我目前正在使用 ARCore 对图像进行分类并将对象放在图像上。但似乎 ARCore 相机没有提供任何获取像素缓冲区的方法。然后我遇到了 How to take picture with camera using ARCore,根据这个我们可以使用 GLES20.glReadPixels 从 OpenGL 复制帧。如果我一次传递每一帧,我的分类器工作正常,但是当我将 GLES20.glReadPixels 放在单独的线程中获取像素缓冲区时,我得到的都是零。所以基本上它给了我黑色图像。 那么有没有办法在单独的线程上 运行 GLES20.glReadPixels

OpenGL,对于 Android 平台,OpenGL ES 被设计为一个面向单线程的库。这并不意味着您不能使用 OpenGL ES 使用多线程,但这不是使用 OpenGL 的标准方式。

根据我的经验,我需要异步加载纹理。为此,需要在另一个线程中创建 OpenGL 上下文。请注意,并非每个设备都支持创建两个 OpenGL 上下文的功能。我创建以下 class 来管理异步纹理加载。我认为您可以轻松地将其转换为您的需求。

public class AsyncOperationManager {

    public boolean asyncMode;

    public interface AsyncTextureInfoLoader {
        TextureInfo load(Texture texture);
    }

    public class TextureLoaderThread extends Thread {
        public TextureLoaderThread() {
            super("GLThread-AsyncOperation");
        }

        public Handler handler;

        @SuppressLint("HandlerLeak")
        public void run() {
            Looper.prepare();

            int pbufferAttribs[] = { EGL10.EGL_WIDTH, 1, EGL10.EGL_HEIGHT, 1, EGL_TEXTURE_TARGET, EGL_NO_TEXTURE, EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE, EGL10.EGL_NONE };

            surfaceForTextureLoad = egl.eglCreatePbufferSurface(display, eglConfig, pbufferAttribs);
            egl.eglMakeCurrent(display, surfaceForTextureLoad, surfaceForTextureLoad, textureContext);

            handler = new Handler() {
                public void handleMessage(Message msg) {
                    MessageContent content = (MessageContent) msg.obj;
                    long start2 = Clock.now();
                    Logger.debug("context switch for async texture load stopped ");

                    long start1 = Clock.now();
                    Logger.debug("async texture load stopped ");
                    content.texture.updateInfo(content.execute.load(content.texture));
                    Logger.debug("async texture load ended in %s ms", (Clock.now() - start1));

                    Logger.debug("context switch for async texture load ended in %s ms", (Clock.now() - start2));

                    if (content.listener != null)
                        content.listener.onTextureReady(content.texture);
                }
            };

            Looper.loop();
        }
    }

    final static int EGL_TEXTURE_TARGET = 12417;
    final static int EGL_NO_TEXTURE = 12380;
    final static int EGL_TEXTURE_FORMAT = 12416;

    private static AsyncOperationManager instance = new AsyncOperationManager();

    public static AsyncOperationManager instance() {
        return instance;
    }

    private EGLContext textureContext;
    private EGL10 egl;
    private EGLDisplay display;
    private EGLConfig eglConfig;
    protected EGLSurface surfaceForTextureLoad;
    private TextureLoaderThread textureLoaderThread;

    public AsyncOperationManager() {
    }

    public void init(EGL10 egl, EGLContext renderContext, EGLDisplay display, EGLConfig eglConfig) {
        // la versione usata è la 2!
        int[] attrib_list = { XenonEGL.EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };

        this.egl = egl;
        this.display = display;
        this.eglConfig = eglConfig;

        textureContext = egl.eglCreateContext(display, eglConfig, renderContext, attrib_list);

        if (textureContext != EGL10.EGL_NO_CONTEXT) {
            Logger.info("Context for async operation asyncMode.");
            asyncMode = true;
            // creiamo il thread per le operazioni async su opengl
            textureLoaderThread = new TextureLoaderThread();
            textureLoaderThread.start();
        } else {
            asyncMode = false;
            Logger.fatal("Try to enable context for async operation, but failed.");
        }
    }

    public int EGL_CONTEXT_CLIENT_VERSION = 0x3098;

    public void init(android.opengl.EGLContext renderContext, android.opengl.EGLDisplay display, android.opengl.EGLConfig eglConfig) {
        // la versione usata è la 2!
        int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };

        if (textureContext != EGL10.EGL_NO_CONTEXT) {
            Logger.info("Context for async operation asyncMode.");
            asyncMode = true;
            textureLoaderThread = new TextureLoaderThread();
            textureLoaderThread.start();
        } else {
            asyncMode = false;
            Logger.fatal("Try to enable context for async operation, but failed.");
        }
    }


    public boolean destroy(EGL10 egl) {
        return egl.eglDestroyContext(display, textureContext);
    }

    public boolean destroy() {
        return false;
    }

    public class MessageContent {
        public MessageContent(Texture textureValue, AsyncTextureInfoLoader executeValue, TextureAsyncLoaderListener listenerValue) {
            texture = textureValue;
            execute = executeValue;
            listener = listenerValue;
        }

        public Texture texture;

        public AsyncTextureInfoLoader execute;

        public TextureAsyncLoaderListener listener;
    }

    public boolean isEnabled() {
        return asyncMode;
    }

    public TextureInfo load(final Texture texture, final AsyncTextureInfoLoader execute, final TextureAsyncLoaderListener listener) {
        if (asyncMode) {
            MessageContent content = new MessageContent(texture, execute, listener);
            Message msg = textureLoaderThread.handler.obtainMessage(25, content);
            textureLoaderThread.handler.sendMessage(msg);

            return null;
        } else {
            Logger.error("async operations on textures are disabled! This device support multiple opengl context?");
            Logger.warn("run texture update in single thread!");
            execute.load(texture);
            if (listener != null)
                listener.onTextureReady(texture);

            return texture.info;
        }
    }

    public void init() {
        asyncMode = false;
    }
}

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