Sprite Kit 创建新屏幕(重启方法)

Sprite Kit creating a new screen (Restart Method)

当您从屏幕右侧 (self.frame.size.width) 到中心 (self.frame.size.width/2) 点击显示边时,我正在测试我的游戏结束方法然后当你再次点击它回到 (self.frame.size.width)(离开屏幕)

我不想在重置方法中更改所有变量,而是想创建同一场景的新场景。

        GameScene* NewScene = [GameScene sceneWithSize:self.view.bounds.size];
        NewScene.scaleMode = SKSceneScaleModeAspectFill;

        [self.view presentScene:NewScene];

我的viewcontroller

 scene.scaleMode = SKSceneScaleModeAspectFill;

它可以工作,但是(它应该不在屏幕上)而且它的尺寸也增加了。

 -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self gameover];
if(direction == 1){
[self reset];
}

[self endInterFace];

for (UITouch *touch in touches) {
    location = [touch locationInNode:self];
}

[self handleDirectionChange];


}

 -(void)gameover{


    [score_Display runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2+50) duration:0.30]];
    [ScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2+50) duration:0.30]];
    [highScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-35) duration:0.30]];
    [score_Retry runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-120) duration:0.40]];
    [score_Rate runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-220) duration:0.55]];
    [score_Share runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-300) duration:0.75]];


}

-(void)reset{

    [score_Display runAction:[SKAction moveTo:score_DisplayXY duration:0.30]];
    [ScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width, self.frame.size.height/2+50) duration:0.30]];
    [highScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width, self.frame.size.height/2-35) duration:0.30]];
    [score_Retry runAction:[SKAction moveTo:score_RetryXY duration:0.40]];
    [score_Rate runAction:[SKAction moveTo:score_RateXY duration:0.55]];
    [score_Share runAction:[SKAction moveTo:score_ShareXY duration:0.75]];



GameScene* NewScene = [GameScene sceneWithSize:self.view.bounds.size];
NewScene.scaleMode = SKSceneScaleModeAspectFill;

[self.view presentScene:NewScene];

}

如评论中所述,问题是由于纵横比

,视图可能会失真

解决方案:

替换

GameScene* NewScene = [GameScene sceneWithSize:self.view.bounds.size];

GameScene* NewScene = [GameScene sceneWithSize:self.frame.size];

self.frame.size 而不是 self.view.bounds.size