使用 Box2D 在 libgdx Actor 上输入监听器

Input Listener on libgdx Actor with Box2D

我想触摸一个 actor 并执行一个动作(例如射击子弹),但我的 Actor 没有响应 touchDownInputListenerclickListener 我都试过了。此外,我正在使用 Box2D 位置来绘制我的演员。因此,我无法确定 setBounds 的正确值。请查看这段代码,如果我做错了什么以及如何在 setBounds:

中设置值,请告诉我
public class Jet extends Actor{

        World world;
        Body planeBody;
        MyGdxGame game;
        Texture plane;
        Animation<TextureRegion> jet;
        float planeWidth, planeHeight, stateTime = 0f, PIXELS_TO_METRES = 100;

        public Jet(World world, MyGdxGame game) {
            this.world = world;
            this.game = game;

            TextureAtlas textureAtlas = new TextureAtlas(Gdx.files.internal("plane.atlas"));
            jet = new Animation<TextureRegion>(0.01f, textureAtlas.findRegions("Fly"), Animation.PlayMode.LOOP);

            planeWidth = 100f;
            planeHeight = 80f;

            BodyDef bodyDef = new BodyDef();
            bodyDef.type = BodyDef.BodyType.DynamicBody;
            bodyDef.position.set((game.V_WIDTH/8) / PIXELS_TO_METRES, (game.V_HEIGHT/2) / PIXELS_TO_METRES);

            PolygonShape polygonShape = new PolygonShape();
            polygonShape.setAsBox((planeWidth/2)/PIXELS_TO_METRES , (planeHeight/2)/PIXELS_TO_METRES);

            FixtureDef fixtureDef = new FixtureDef();
            fixtureDef.shape = polygonShape;
            fixtureDef.density = 1f;

            planeBody = world.createBody(bodyDef);
            planeBody.createFixture(fixtureDef);
            planeBody.setGravityScale(0f);
     // I don't know what to set here, should it box.getPosition()?
    //        this.setBounds(game.V_WIDTH/8, game.V_HEIGHT/2, planeWidth, planeHeight);

            this.addListener(new ClickListener(){
                @Override
                public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
                    //This isn't logged
                    Gdx.app.log("Inside touchDown", "just touched down");
                    return true;
                }
            });

        }

        @Override
        public void draw(Batch batch, float parentAlpha) {
            stateTime += Gdx.graphics.getDeltaTime();

            TextureRegion currentFrame = jet.getKeyFrame(stateTime);
            batch.draw(currentFrame, planeBody.getPosition().x * PIXELS_TO_METRES - planeWidth/2,
                    planeBody.getPosition().y * PIXELS_TO_METRES - planeHeight/2, planeWidth/2,
                    planeHeight/2, planeWidth, planeHeight, 1, 1,
                    planeBody.getAngle() * MathUtils.radiansToDegrees);
        }

    }

舞台渲染 class :

    public class GameScreen implements Screen {

        MyGdxGame game;
        Stage stage;
        World world;

        public GameScreen(MyGdxGame game) {
            this.game = game;
            camera = new OrthographicCamera();
            stage = new Stage(new FitViewport(game.V_WIDTH, game.V_HEIGHT, camera));

            Jet jet = new Jet(world, game);
            stage.addActor(jet);
            Gdx.input.setInputProcessor(stage);
        }

        @Override
        public void render (float delta) {
            Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

            game.batch.setProjectionMatrix(camera.combined);

            game.batch.begin();
            stage.act();
            stage.draw();
            game.batch.end();

            world.step(1/60f, 6, 2);
        }
    }

你的演员位置和你的 body 位置是两个不同的东西。

  • 演员是一个 Scene2D 元素。您可以使用 setPosition method.All actors are on the stage
  • 更新其位置
  • A body 是一个 Box2D 元素,可以受重力等影响

当您想同时获得 Scene2D 和 Box2D 的好处时,您可以像您一样将 body 分配给演员,但是您必须使用 [=39= 更新演员位置] 位置,如果您与 body 交互(例如:重力)或更新 body 位置,如果您使用演员方法与演员互动(点击监听器)

您可以像 this example 中那样在 act 方法中执行此操作。在这种特殊情况下,它会根据受重力影响的 body 位置更新演员位置。 您可以在此处查看最终结果:https://libgdx.info/box2d-basic/

所以在你的特定情况下你遗漏了像

这样的东西

this.setPosition(body.getPosition().x-this.getWidth()/2,body.getPosition().y-this.getHeight()/2 ); 和 this.setSize(actorWidth,actorHeigth)

将演员位置设置为body位置。 当前,您的 actor 可能已在位置 0,0 和大小 0

处初始化

希望对您有所帮助..