ShaderToy 着色器转换为 PixiJS v4 的问题

Problem with ShaderToy shader converted to PixiJS v4

我正在尝试将最基本的 ShaderToy 着色器 (https://www.shadertoy.com/new) 转换为与 PixiJS v4.5.5 一起使用。我得到的是一个完全静止的背景:

背景应该像 ShaderToy 示例中那样在颜色之间移动和混合。我在控制台中没有收到任何错误。

我的代码:

let width = window.innerWidth;
let height = window.innerHeight;

let app = new PIXI.Application(width, height);
document.body.appendChild(app.view);

let shaderFrag = `
    precision mediump float;

    uniform vec3 iResolution; // viewport resolution (in pixels)
    uniform float iTime; // shader playback time (in seconds)

    void main() {

        // Normalized pixel coordinates (from 0 to 1)
        vec2 uv = gl_FragCoord.xy/iResolution.xy;

        // Time varying pixel color
        vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));

        // Output to screen
        gl_FragColor = vec4(col,1.0);

    }
`;

let container = new PIXI.Container();
container.filterArea = app.screen;
app.stage.addChild(container);

let filter = new PIXI.Filter(null, shaderFrag);
filter.uniforms.iResolution = [width, height, 1.0];
filter.uniforms.iTime = 1.0;
container.filters = [filter];

// Animate the filter
app.ticker.add(function(delta) {
    filter.uniforms.iTime += 0.1;
});

这可能是什么问题?

PS:完全相同的着色器代码与 Three.js.

完美配合

您在 PixiJS 中遇到了错误。

Comments in shader can comment out lines of code #5048

我调试了代码并进行了调查,PixiJs(版本 4.8.2)正在解析片段着色器文件,以找到制服。

查看原代码,我从库里复制过来的:

function extractUniformsFromString(string)
{
    const maskRegex = new RegExp('^(projectionMatrix|uSampler|filterArea|filterClamp)$');

    const uniforms = {};
    let nameSplit;

    // clean the lines a little - remove extra spaces / tabs etc
    // then split along ';'
    const lines = string.replace(/\s+/g, ' ').split(/\s*;\s*/);

    // loop through..
    for (let i = 0; i < lines.length; i++)
    {
        const line = lines[i].trim();

        if (line.indexOf('uniform') > -1)
        {
            const splitLine = line.split(' ');
            const type = splitLine[1];

            let name = splitLine[2];
            let size = 1;

            if (name.indexOf('[') > -1)
            {
                // array!
                nameSplit = name.split(/\[|]/);
                name = nameSplit[0];
                size *= Number(nameSplit[1]);
            }

            if (!name.match(maskRegex))
            {
                uniforms[name] = {
                    value: defaultValue(type, size),
                    name,
                    type,
                };
            }
        }
    }
    return uniforms;
}

如果在统一声明之前有一行注释,就像在iTime之前的片段着色器中一样,则无法找到统一。 这导致PixiJS的自动同步机制出现故障,并没有设置uniform的值。

解决方法很简单,去掉制服后面的注释即可:

precision mediump float;

uniform vec3 iResolution;
uniform float iTime; 

....

参见示例:

let width = window.innerWidth;
let height = window.innerHeight;
let app = new PIXI.Application(width, height);
document.body.appendChild(app.view);

let shaderFrag = `
    precision mediump float;

    uniform vec3 iResolution;
    uniform float iTime; 

    void main() {

        // Normalized pixel coordinates (from 0 to 1)
        vec2 uv = gl_FragCoord.xy/iResolution.xy;

        // Time varying pixel color
        vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));

        // Output to screen
        gl_FragColor = vec4(col,1.0);
    }
`;

let container = new PIXI.Container();
container.filterArea = app.screen;
app.stage.addChild(container);

let filter = new PIXI.Filter(null, shaderFrag);
filter.uniforms.iResolution = [width, height, 1.0];
filter.uniforms.iTime = [1.0];
container.filters = [filter];

app.ticker.add(function(delta) {
    filter.uniforms.iTime[0] += 0.1;
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.8.2/pixi.min.js"></script>