从子类加载 Spritekit 场景

Load Spritekit scene from a subclass

我有一个 SKScene 的子类,我想在其中从 .sks 文件加载场景。我必须使用 super.init(size: CGSize) 在子类的初始化中初始化 SKScene 而不是 super.init(fileNamed: String),因为 super.init(fileNamed: String) 不是指定的初始化器。我如何子类化 SKScene 并使用 super.init(fileNamed: String) 的语义从文件加载场景?

import SpriteKit

class Spielfeld: SKScene {

    var x: Int     // Anzahl Felder in x-Richtung
    var y: Int     // Anzahl Felder in y-Richtung
    var up: SKSpriteNode = SKSpriteNode()
    var down: SKSpriteNode = SKSpriteNode()
    var left: SKSpriteNode = SKSpriteNode()
    var right: SKSpriteNode = SKSpriteNode()

    init(_ x: Int, _ y: Int, fileNamed: String, size: CGSize) {
        self.x = x
        self.y = y
        super.init(size: size)
        up = self.childNode(withName: "Up") as! SKSpriteNode
        down = self.childNode(withName: "Down") as! SKSpriteNode
        left = self.childNode(withName: "Left") as! SKSpriteNode
        right = self.childNode(withName: "Right") as! SKSpriteNode
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

没有必要,因为在 .sks 中有一个自定义 class。你只要把 "Spielfeld" 放在里面。

然后在 viewController 中:

if let sceneNode = SKScene.init(fileNamed: "Spielfeld(Whatever your name is here)") { 
         (sceneNode as! Spielfeld).property = "anyValueToUse"

         if let view = self.view as! SKView? {
            view.presentScene(sceneNode) //present the scene.
   }

如果您决定从文件加载,则没有理由再次初始化。您可以通过覆盖以下内容来添加初始化函数:

   override func sceneDidLoad() {  
     } //called after .sks is loaded.

override func didMove(to view: SKView) {
//change the size here.
 } // called after presentation.