两个 glm::mat4 矩阵的 XYZ 点对点距离

XYZ Distance point-to-point of two glm::mat4 matrices

我有两个 glm::mat4 模型视图矩阵,我需要比较两个 xyz 点之间的距离,我试过这段代码,但它似乎不准确;

inline GLfloat Dist3D(GLfloat X1, GLfloat Y1, GLfloat Z1,
    GLfloat X2, GLfloat Y2, GLfloat Z2) {
    return sqrt(pow((X2 - X1), 2) + pow((Y2 - Y1), 2) + pow((Z2 - Z1), 2));
}
void PlayerScore::CompareMatrixes(
    glm::mat4 Target,
    glm::mat4 Source) {

    GLfloat dist = Dist3D(
        Target[3][0], Target[3][1], Target[3][2],
        Source[3][0], Source[3][1], Source[3][2]);

    printf("Dist to target %f\n", dist);
}

您可以简单地使用 glm::length 来确定两点之间的距离。

glm::vec3 v1 = {2.0, 0.0, 0.0};
glm::vec3 v2 = {6.0, 0.0, 0.0};

auto distance = glm::length(v2 - v1);

std::cout << distance << std::endl; // expected output is 4

glm::mat4 identity(1.0);

glm::mat4 m1 = glm::translate(identity, v1);
glm::mat4 m2 = glm::translate(identity, v2);

// note that the operator[] returns an entire column as vec4
distance = glm::length(m2[3] - m1[3]);

std::cout << distance << std::endl; // expected output is 4