如何 cut/hide 从 GLControl 的底部和顶部投影区域 - openTK

How to cut/hide projected area from bottom and top of GLControl - openTK

借助这个,我可以投影出圆柱形的图像。我能否移除或隐藏图像顶部和底部的投影区域,如下图所示?

您必须 discard 依赖于 u (.y) 纹理坐标的片段。

根据原题的fragment shader:

precision highp float;
uniform sampler2D sTexture;
varying vec2 vTexCoord;

void main()
{
     vec2  pos     = vTexCoord.xy * 2.0 - 1.0;
     float b       = 0.3;
     float v_scale = (1.0 + b) / (1.0 + b * sqrt(1.0 - pos.x*pos.x));

     float u = asin( pos.x ) / 3.1415 + 0.5;
     float v = (pos.y * v_scale) * 0.5 + 0.5;
     if ( v < 0.0 || v > 1.0 )
          discard;

     vec3 texColor = texture2D( u_texture, vec2(u, v) ).rgb;
     gl_FragColor  = vec4( texColor.rgb, 1.0 );
}

大小必须受变量限制b:

if (abs(pos.y) * (1.0 + b) > 1.0)
    discard;