如何在 spritekit 中使用 swift 转换场景

how to transition scenes with swift in spritekit

在弄清楚我需要添加到下面的代码中以便在触摸节点时切换场景时遇到了一些问题。我需要用什么来替换“....”才能使其下面的代码 运行。

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {

    ....


    if touchedNode.name == "Game Button" {
        let transition = SKTransition.revealWithDirection(SKTransitionDirection.Down, duration: 1.0)

        let scene = File(size: self.scene.size)
        scene.scaleMode = SKSceneScaleMode.AspectFill

        self.scene.view.presentScene(scene, transition: transition)
    }
}

您可以使用此代码:

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
    /* Called when a touch begins */

    for touch in (touches as! Set<UITouch>) {

        let location = touch.locationInNode(self)

        if self.nodeAtPoint(location) == self.playButton {

            let reveal = SKTransition.flipHorizontalWithDuration(0.5)
            let letsPlay = playScene(size: self.size)
            self.view?.presentScene(letsPlay, transition: reveal)
        }
    }
}