具有粗笔划和圆的路径(线)之间的 javafx 碰撞问题
javafx collision issue between path(line) with thick stroke and circle
我正在使用 JavaFx 8 库。
我的任务很简单:我想检查圆是否与周围有粗笔画的路径发生碰撞。问题是 Path.intersect() 和 Shape.intersect() 这两个函数都忽略了 path/line.
周围的笔画
Path tempPath = new Path(player.getPath().getElements());
//player.getDot() is Circle
if(tempPath.intersects(player.getDot().getBoundsInParent())){
Shape intersect = Shape.intersect(tempPath, player.getDot());
if(intersect.getBoundsInLocal().getWidth() != -1){
System.out.println("Path Collision occurred");
}
}
我的路径由许多 LineTo 对象组成。
格式是这样的:
/** Creates path and player dot */
private void createPath() {
this.path = new Path();
this.path.setStrokeWidth(20);
this.path.setStroke(Color.RED);
this.path.setStrokeLineCap(StrokeLineCap.ROUND);
this.path.setStrokeLineJoin(StrokeLineJoin.ROUND);
this.dot = new Circle(10, Color.BLUE);
this.dot.setOpacity(1);
}
如何实现成功的碰撞检测?
碰撞检测工作正常:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.shape.ClosePath;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.scene.shape.Shape;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeLineJoin;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
BorderPane root = new BorderPane();
Circle circle = new Circle(100, 100, 30);
Path path = new Path();
double x = 144;
path.getElements().add(new MoveTo(x, 140));
path.getElements().add(new LineTo(500, 100));
path.getElements().add(new ClosePath());
path.setStrokeWidth(60);
path.setStrokeLineCap(StrokeLineCap.ROUND);
path.setStrokeLineJoin(StrokeLineJoin.ROUND);
Shape shape = Shape.intersect(circle, path);
boolean intersects = shape.getBoundsInLocal().getWidth() != -1;
System.out.println("Intersects: " + intersects);
Pane pane = new Pane();
pane.getChildren().addAll(circle, path);
root.setCenter(pane);
Scene scene = new Scene(root, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
将 x = 144 切换为 x = 145 进行测试。控制台显示是否有路口
你遇到的问题是你在比较不同的界限。
请参阅 Node 的文档,“边界矩形”部分了解如何计算各种边界。
我正在使用 JavaFx 8 库。
我的任务很简单:我想检查圆是否与周围有粗笔画的路径发生碰撞。问题是 Path.intersect() 和 Shape.intersect() 这两个函数都忽略了 path/line.
周围的笔画Path tempPath = new Path(player.getPath().getElements());
//player.getDot() is Circle
if(tempPath.intersects(player.getDot().getBoundsInParent())){
Shape intersect = Shape.intersect(tempPath, player.getDot());
if(intersect.getBoundsInLocal().getWidth() != -1){
System.out.println("Path Collision occurred");
}
}
我的路径由许多 LineTo 对象组成。 格式是这样的:
/** Creates path and player dot */
private void createPath() {
this.path = new Path();
this.path.setStrokeWidth(20);
this.path.setStroke(Color.RED);
this.path.setStrokeLineCap(StrokeLineCap.ROUND);
this.path.setStrokeLineJoin(StrokeLineJoin.ROUND);
this.dot = new Circle(10, Color.BLUE);
this.dot.setOpacity(1);
}
如何实现成功的碰撞检测?
碰撞检测工作正常:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.shape.ClosePath;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.scene.shape.Shape;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeLineJoin;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
BorderPane root = new BorderPane();
Circle circle = new Circle(100, 100, 30);
Path path = new Path();
double x = 144;
path.getElements().add(new MoveTo(x, 140));
path.getElements().add(new LineTo(500, 100));
path.getElements().add(new ClosePath());
path.setStrokeWidth(60);
path.setStrokeLineCap(StrokeLineCap.ROUND);
path.setStrokeLineJoin(StrokeLineJoin.ROUND);
Shape shape = Shape.intersect(circle, path);
boolean intersects = shape.getBoundsInLocal().getWidth() != -1;
System.out.println("Intersects: " + intersects);
Pane pane = new Pane();
pane.getChildren().addAll(circle, path);
root.setCenter(pane);
Scene scene = new Scene(root, 800, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
将 x = 144 切换为 x = 145 进行测试。控制台显示是否有路口
你遇到的问题是你在比较不同的界限。
请参阅 Node 的文档,“边界矩形”部分了解如何计算各种边界。