多次调用函数时程序崩溃
Program crashes when function called multiple times
我有一个函数可以将 SKSpriteNode
从一个点移动到另一个点。当我调用它一次时它工作正常。但是当我多次调用它时,整个程序就崩溃了。
func play()
{
self.moveNode()
self.moveNode()
}
func moveNode()
{
let player = SKSpriteNode(imagenamed: "player.png")
player.position = CGPointMake(500.0, 500.0)
self.addChild(player)
let fire = SKAction.moveTo(CGPointMake(100.0, 100.0), duration: 0.25)
player.runAction(fire)
}
这些是崩溃日志,(我不知道如何阅读它们所以我发布了所有内容,我 运行 好像有 5-6 次):
2015-06-15 20:55:49.616 The Game[2099:42388] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent: name:'(null)' texture:[ 'player.png' (640 x 480)] position:{500, 500} size:{64, 48} rotation:0.00' * First throw call stack: (
0 CoreFoundation 0x0000000101bc6a75 exceptionPreprocess + 165
1 libobjc.A.dylib 0x00000001038d4bb7 objc_exception_throw + 45
2 CoreFoundation 0x0000000101bc69ad +[NSException raise:format:] + 205
3 SpriteKit 0x00000001024881a6 -[SKNode addChild:] + 111
4 The Game 0x00000001019d2156 _TFC13The_Game6Level111createNodefS0_FT_T_ + 678
5 The Game 0x00000001019d21fb _TFC13The_Game6Level110moveNodefS0_FT_T_ + 59
6 The Game 0x00000001019d0bc9 _TFC13The_Game6Level16updatefS0_FSdT_ + 73
7 The Game 0x00000001019d0c08 _TToFC13The_Game6Level16updatefS0_FSdT_ + 40
8 SpriteKit 0x000000010247bb68 -[SKView(Private) _update:] + 1106
9 SpriteKit 0x00000001024792d9 -[SKView renderCallback:shouldBlock:] + 837
10 SpriteKit 0x0000000102476391 __29-[SKView setUpRenderCallback]_block_invoke + 56
11 SpriteKit 0x00000001024a2df4 -[SKDisplayLink _callbackForNextFrame:] + 256
12 QuartzCore 0x000000010652a5c7 _ZN2CA7Display15DisplayLinkItem8dispatchEv + 37
13 QuartzCore 0x000000010652a48f _ZN2CA7Display11DisplayLink14dispatch_itemsEyyy + 315
14 CoreFoundation 0x0000000101b2e6c4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 20
15 CoreFoundation 0x0000000101b2e285 __CFRunLoopDoTimer + 1045
16 CoreFoundation 0x0000000101af159d __CFRunLoopRun + 1901
17 CoreFoundation 0x0000000101af0bc6 CFRunLoopRunSpecific + 470
18 GraphicsServices 0x0000000108fc6a58 GSEventRunModal + 161
19 UIKit 0x000000010260f580 UIApplicationMain + 1282
20 The Game 0x00000001019d872e top_level_code + 78
21 The Game 0x00000001019d876a main + 42
22 libdyld.dylib 0x00000001040c2145 start + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb)
问题是您的代码正在调用 addChild
到您的播放器节点,即使它已经有一个父节点。
在您的代码 moveNode
中,您每次 运行 moveNode
时都会调用 self.addChild(player)
。如果你 运行 多次运行该功能,游戏就会崩溃。
解决方案是在另一个只调用一次的函数中初始化您的节点,或者 运行 条件检查以防止代码 运行 多次调用 addChild 函数。
以这种方式调用方法来使用动画确实是个坏主意。这是一种通过包含基本命令的顺序和重复操作来执行相同操作的方法:
let move = SKAction.moveTo(CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)), duration: 0)
let fire = SKAction.moveTo(CGPointMake(100.0, 100.0), duration: 0.25)
let wait = SKAction.waitForDuration(0.5)
let sequence = SKAction.sequence([move, fire, wait])
let repeated = SKAction.repeatAction(sequence, count:2)
player.runAction(repeated)
我有一个函数可以将 SKSpriteNode
从一个点移动到另一个点。当我调用它一次时它工作正常。但是当我多次调用它时,整个程序就崩溃了。
func play()
{
self.moveNode()
self.moveNode()
}
func moveNode()
{
let player = SKSpriteNode(imagenamed: "player.png")
player.position = CGPointMake(500.0, 500.0)
self.addChild(player)
let fire = SKAction.moveTo(CGPointMake(100.0, 100.0), duration: 0.25)
player.runAction(fire)
}
这些是崩溃日志,(我不知道如何阅读它们所以我发布了所有内容,我 运行 好像有 5-6 次):
2015-06-15 20:55:49.616 The Game[2099:42388] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent: name:'(null)' texture:[ 'player.png' (640 x 480)] position:{500, 500} size:{64, 48} rotation:0.00' * First throw call stack: (
0 CoreFoundation 0x0000000101bc6a75 exceptionPreprocess + 165
1 libobjc.A.dylib 0x00000001038d4bb7 objc_exception_throw + 45
2 CoreFoundation 0x0000000101bc69ad +[NSException raise:format:] + 205
3 SpriteKit 0x00000001024881a6 -[SKNode addChild:] + 111
4 The Game 0x00000001019d2156 _TFC13The_Game6Level111createNodefS0_FT_T_ + 678
5 The Game 0x00000001019d21fb _TFC13The_Game6Level110moveNodefS0_FT_T_ + 59
6 The Game 0x00000001019d0bc9 _TFC13The_Game6Level16updatefS0_FSdT_ + 73
7 The Game 0x00000001019d0c08 _TToFC13The_Game6Level16updatefS0_FSdT_ + 40
8 SpriteKit 0x000000010247bb68 -[SKView(Private) _update:] + 1106
9 SpriteKit 0x00000001024792d9 -[SKView renderCallback:shouldBlock:] + 837
10 SpriteKit 0x0000000102476391 __29-[SKView setUpRenderCallback]_block_invoke + 56
11 SpriteKit 0x00000001024a2df4 -[SKDisplayLink _callbackForNextFrame:] + 256
12 QuartzCore 0x000000010652a5c7 _ZN2CA7Display15DisplayLinkItem8dispatchEv + 37
13 QuartzCore 0x000000010652a48f _ZN2CA7Display11DisplayLink14dispatch_itemsEyyy + 315
14 CoreFoundation 0x0000000101b2e6c4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 20
15 CoreFoundation 0x0000000101b2e285 __CFRunLoopDoTimer + 1045
16 CoreFoundation 0x0000000101af159d __CFRunLoopRun + 1901
17 CoreFoundation 0x0000000101af0bc6 CFRunLoopRunSpecific + 470
18 GraphicsServices 0x0000000108fc6a58 GSEventRunModal + 161
19 UIKit 0x000000010260f580 UIApplicationMain + 1282
20 The Game 0x00000001019d872e top_level_code + 78
21 The Game 0x00000001019d876a main + 42
22 libdyld.dylib 0x00000001040c2145 start + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb)
问题是您的代码正在调用 addChild
到您的播放器节点,即使它已经有一个父节点。
在您的代码 moveNode
中,您每次 运行 moveNode
时都会调用 self.addChild(player)
。如果你 运行 多次运行该功能,游戏就会崩溃。
解决方案是在另一个只调用一次的函数中初始化您的节点,或者 运行 条件检查以防止代码 运行 多次调用 addChild 函数。
以这种方式调用方法来使用动画确实是个坏主意。这是一种通过包含基本命令的顺序和重复操作来执行相同操作的方法:
let move = SKAction.moveTo(CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)), duration: 0)
let fire = SKAction.moveTo(CGPointMake(100.0, 100.0), duration: 0.25)
let wait = SKAction.waitForDuration(0.5)
let sequence = SKAction.sequence([move, fire, wait])
let repeated = SKAction.repeatAction(sequence, count:2)
player.runAction(repeated)