如何在相机中添加滚动 class

How to add roll in camera class

我正在构建一个相机 class 并已从在线教程中获得构建此相机的帮助 class。

现在我想在相机中添加滚动,但找不到任何解释如何在相机中添加滚动的读物material。

Camera(glm::vec3 position = glm::vec3(0.0f, 0.0f, 500.0f), glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f), float yaw = YAW, float pitch = PITCH) : Front(glm::vec3(0.0f, 0.0f, -1.0f)), Zoom(ZOOM)
    {
        Position = position;
        WorldUp = up;
        Yaw = yaw;
        Pitch = pitch;
        updateCameraVectors();
    }

glm::mat4 GetViewMatrix()
    {
        return glm::lookAt(Position, Position + Front , Up);
    }

void updateCameraVectors()
    {
        
        glm::vec3 front;
        front.x = cos(glm::radians(Yaw - 90)) * cos(glm::radians(Pitch));
        front.y = sin(glm::radians(Pitch));
        front.z = sin(glm::radians(Yaw - 90)) * cos(glm::radians(Pitch)) ;
        Front = glm::normalize(front);
        Right = glm::normalize(glm::cross(Front, WorldUp));
        Up = glm::normalize(glm::cross(Right, Front));
    }

如果有人可以解释如何在此 class 中添加 ROll 或指导我阅读一些内容,我将不胜感激 material。

对于 roll 视图,您已围绕视线 (Front) 旋转向上矢量 (Up)。

通过Roll:

围绕Front定义一个旋转矩阵
glm::mat4 roll_mat = glm::rotate(glm::mat4(1.0f), glm::radians(Roll), Front);

通过矩阵变换Up向量:

Up = glm::mat3(roll_mat) * Up;