Unity video Ads stuck, DEBUG [T:0x74262000 M] -[UnityAdsVideoViewController videoPlaybackStalled]:334
Unity video Ads stuck, DEBUG [T:0x74262000 M] -[UnityAdsVideoViewController videoPlaybackStalled]:334
我正在尝试将 UnityVideo 广告集成到我用 SpriteKit 制作的 iOS 游戏中,看来集成成功了,我遵循了 http://unityads.unity3d.com/help/Documentation%20for%20Publishers/Integration-Guide-for-iOS
现在,当我尝试在我的设备上播放测试广告时,视频广告会播放 1-2 秒,然后永远卡在 "buffering" 状态
以下内容不断地打印在控制台中......
调试 [T:0x74262000 M] -[UnityAdsVideoPlayer _videoProgressMonitor:]:257 视频已移动:0.000000
调试 [T:0x74262000 M] -[UnityAdsVideoPlayer _videoProgressMonitor:]:259 视频停止!
调试 [T:0x74262000 M] -[UnityAdsVideoViewController videoPlaybackStalled]:334
我通过电子邮件收到了 Unity 的回复。它可能对你有帮助:
Usually the VIDEO STALLED message is caused by poor network connectivity. What this means is that your app does not have enough time after initializing the Unity Ads -system to cache ads and it tries to fall back to streaming mode.
There are a couple ways to solve this:
- You could allow more time to pass inside your app after initializing the ads before calling the first ad.
- We could disable ad streaming for your game. What this means is that it'll force the devices to cache the ads first. This of course means that it takes a little longer for the ads to become available.
我正在尝试将 UnityVideo 广告集成到我用 SpriteKit 制作的 iOS 游戏中,看来集成成功了,我遵循了 http://unityads.unity3d.com/help/Documentation%20for%20Publishers/Integration-Guide-for-iOS
现在,当我尝试在我的设备上播放测试广告时,视频广告会播放 1-2 秒,然后永远卡在 "buffering" 状态
以下内容不断地打印在控制台中......
调试 [T:0x74262000 M] -[UnityAdsVideoPlayer _videoProgressMonitor:]:257 视频已移动:0.000000
调试 [T:0x74262000 M] -[UnityAdsVideoPlayer _videoProgressMonitor:]:259 视频停止!
调试 [T:0x74262000 M] -[UnityAdsVideoViewController videoPlaybackStalled]:334
我通过电子邮件收到了 Unity 的回复。它可能对你有帮助:
Usually the VIDEO STALLED message is caused by poor network connectivity. What this means is that your app does not have enough time after initializing the Unity Ads -system to cache ads and it tries to fall back to streaming mode.
There are a couple ways to solve this:
- You could allow more time to pass inside your app after initializing the ads before calling the first ad.
- We could disable ad streaming for your game. What this means is that it'll force the devices to cache the ads first. This of course means that it takes a little longer for the ads to become available.