我如何在 Blender 中制作 file/mesh 以将其导出为 .fbx 并将其导入 UnrealEngine4,以从中减去 UE4 的几何体?
How do I make a file/mesh in Blender to export it as .fbx and import it in UnrealEngine4, to Subtract UE4's geometry from it?
我已经从 Blender 导出了一个 .fbx 网格到 UE4,我需要在 UE4 中减去它的一部分,但是用几何体减去似乎不起作用。我如何更改原始 .blend 文件以使其与 UE4 几何减法兼容?
AFAIK 静态几何不能用于 bsp 的减法:
https://answers.unrealengine.com/questions/62484/view.html
Sean L ♦♦ STAFF Jul 19 '16 at 9:27 PM
Keep in mind that this will only work with BSPs, which are placed in the Geometry section of the Modes tab. If you are using a static mesh, this will not work.
而且您不能 export/convert 静态几何图形到 bsp:
https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/13535-converting-static-meshes-to-bsp
我已经从 Blender 导出了一个 .fbx 网格到 UE4,我需要在 UE4 中减去它的一部分,但是用几何体减去似乎不起作用。我如何更改原始 .blend 文件以使其与 UE4 几何减法兼容?
AFAIK 静态几何不能用于 bsp 的减法: https://answers.unrealengine.com/questions/62484/view.html
Sean L ♦♦ STAFF Jul 19 '16 at 9:27 PM
Keep in mind that this will only work with BSPs, which are placed in the Geometry section of the Modes tab. If you are using a static mesh, this will not work.
而且您不能 export/convert 静态几何图形到 bsp: https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/13535-converting-static-meshes-to-bsp