PyGame 碰撞仅在矩形的一侧起作用
PyGame Collisions does only work on one side of the rectangle
我只是在尝试一些碰撞并找到了检查矩形一侧与另一侧的方法。
我有以下问题:
如果我将我的游戏角色(粉红色框)从左侧移动到物体上,我的游戏角色就会穿过它:
如果我来自另一边,一切正常,我的游戏角色停止。
我的意思是说我需要两边都使用相同的代码,但必须将两边从 if not player_rect.left == other_rect.right:
更改为 if not player_rect.right == other_rect.left:
。但这对一侧不起作用。
import pygame
import sys
pygame.init()
clock = pygame.time.Clock()
window = pygame.display.set_mode([1200, 800])
pygame.display.set_caption("Collision Test")
x = 300
y = 300
width = 48
height = 96
velocity = 5
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
is_pressed = pygame.key.get_pressed()
player_rect = pygame.Rect(x, y, width, height)
other_rect = pygame.Rect(400, 300, 50, 50)
if is_pressed[pygame.K_d]:
if not player_rect.right == other_rect.left:
x += velocity
if is_pressed[pygame.K_a]:
if not player_rect.left == other_rect.right:
x -= velocity
window.fill((100, 150, 50))
pygame.draw.rect(window, (255, 50, 100), player_rect)
pygame.draw.rect(window, (255, 100, 50), other_rect)
pygame.display.update()
clock.tick(60)
移动对象并测试矩形是否发生碰撞。当检测到碰撞时,根据移动方向改变物体的位置:
is_pressed = pygame.key.get_pressed()
move_right = is_pressed[pygame.K_d]
move_left = is_pressed[pygame.K_a]
if move_right:
x += velocity
if move_left:
x -= velocity
player_rect = pygame.Rect(x, y, width, height)
other_rect = pygame.Rect(400, 300, 50, 50)
if player_rect.colliderect(other_rect):
if move_right:
player_rect.right = other_rect.left
x = player_rect.left
if move_left:
player_rect.left = other_rect.right
x = player_rect.left
为了平稳移动,您必须在应用程序循环而不是事件循环中评估 pygame.key.get_pressed()
。
另见 。
import pygame
import sys
pygame.init()
clock = pygame.time.Clock()
window = pygame.display.set_mode([1200, 800])
pygame.display.set_caption("Collision Test")
x = 300
y = 300
width = 48
height = 96
velocity = 5
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
is_pressed = pygame.key.get_pressed()
move_right = is_pressed[pygame.K_d]
move_left = is_pressed[pygame.K_a]
if move_right:
x += velocity
if move_left:
x -= velocity
player_rect = pygame.Rect(x, y, width, height)
other_rect = pygame.Rect(400, 300, 50, 50)
if player_rect.colliderect(other_rect):
if move_right:
player_rect.right = other_rect.left
x = player_rect.left
if move_left:
player_rect.left = other_rect.right
x = player_rect.left
window.fill((100, 150, 50))
pygame.draw.rect(window, (255, 50, 100), player_rect)
pygame.draw.rect(window, (255, 100, 50), other_rect)
pygame.display.update()
clock.tick(60)
我只是在尝试一些碰撞并找到了检查矩形一侧与另一侧的方法。
我有以下问题:
如果我将我的游戏角色(粉红色框)从左侧移动到物体上,我的游戏角色就会穿过它:
如果我来自另一边,一切正常,我的游戏角色停止。
我的意思是说我需要两边都使用相同的代码,但必须将两边从 if not player_rect.left == other_rect.right:
更改为 if not player_rect.right == other_rect.left:
。但这对一侧不起作用。
import pygame
import sys
pygame.init()
clock = pygame.time.Clock()
window = pygame.display.set_mode([1200, 800])
pygame.display.set_caption("Collision Test")
x = 300
y = 300
width = 48
height = 96
velocity = 5
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
is_pressed = pygame.key.get_pressed()
player_rect = pygame.Rect(x, y, width, height)
other_rect = pygame.Rect(400, 300, 50, 50)
if is_pressed[pygame.K_d]:
if not player_rect.right == other_rect.left:
x += velocity
if is_pressed[pygame.K_a]:
if not player_rect.left == other_rect.right:
x -= velocity
window.fill((100, 150, 50))
pygame.draw.rect(window, (255, 50, 100), player_rect)
pygame.draw.rect(window, (255, 100, 50), other_rect)
pygame.display.update()
clock.tick(60)
移动对象并测试矩形是否发生碰撞。当检测到碰撞时,根据移动方向改变物体的位置:
is_pressed = pygame.key.get_pressed()
move_right = is_pressed[pygame.K_d]
move_left = is_pressed[pygame.K_a]
if move_right:
x += velocity
if move_left:
x -= velocity
player_rect = pygame.Rect(x, y, width, height)
other_rect = pygame.Rect(400, 300, 50, 50)
if player_rect.colliderect(other_rect):
if move_right:
player_rect.right = other_rect.left
x = player_rect.left
if move_left:
player_rect.left = other_rect.right
x = player_rect.left
为了平稳移动,您必须在应用程序循环而不是事件循环中评估 pygame.key.get_pressed()
。
另见
import pygame
import sys
pygame.init()
clock = pygame.time.Clock()
window = pygame.display.set_mode([1200, 800])
pygame.display.set_caption("Collision Test")
x = 300
y = 300
width = 48
height = 96
velocity = 5
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
is_pressed = pygame.key.get_pressed()
move_right = is_pressed[pygame.K_d]
move_left = is_pressed[pygame.K_a]
if move_right:
x += velocity
if move_left:
x -= velocity
player_rect = pygame.Rect(x, y, width, height)
other_rect = pygame.Rect(400, 300, 50, 50)
if player_rect.colliderect(other_rect):
if move_right:
player_rect.right = other_rect.left
x = player_rect.left
if move_left:
player_rect.left = other_rect.right
x = player_rect.left
window.fill((100, 150, 50))
pygame.draw.rect(window, (255, 50, 100), player_rect)
pygame.draw.rect(window, (255, 100, 50), other_rect)
pygame.display.update()
clock.tick(60)