如何在 Pygame 模块中碰撞两个图像
How to collide two images in Pygame module
我是编程新手,知道 Python 的基础知识,想问一下如果两个图像稍微重叠一点,然后在 [=21= 中按下特定按钮,我该如何执行操作].
游戏如下所示:
import pygame
import random
pygame.init()
window = pygame.display.set_mode((1000, 600))
caption = pygame.display.set_caption(
'Test your reaction speed. Shoot the target game!') # sets a caption for the window
game_running = True # this is the gameloop so the window stays open
PlayerImg = pygame.image.load('F:\PythonPortable\oscn.png')
PlayerX = 370
PlayerY = 420
PlayerX_change = 0
PlayerY_change = 0
def player():
window.blit(PlayerImg, (PlayerX, PlayerY))
aim_sight = pygame.image.load('F:\PythonPortable\ktarget.png')
aim_sightX = 460
aim_sightY = 300
aim_sight_changeX = 0
aim_sight_changeY = 0
def aim_sight_function(x, y):
window.blit(aim_sight, (x, y))
targetedImg = pygame.image.load('F:\PythonPortable\ktargetedperson.png')
targetedX = random.randint(0, 872)
targetedY = random.randint(0, 200)
def random_target():
window.blit(targetedImg, (targetedX, targetedY))
while game_running:
window.fill((255, 255, 255))
random_target()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
aim_sight_changeX = -2
PlayerX_change = -2
elif event.key == pygame.K_RIGHT:
aim_sight_changeX = 2
PlayerX_change = 2
elif event.key == pygame.K_UP:
aim_sight_changeY = -2
PlayerY_change = -2
elif event.key == pygame.K_DOWN:
aim_sight_changeY = 2
PlayerY_change = 2
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
aim_sight_changeX = 0
PlayerX_change = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
aim_sight_changeY = 0
PlayerY_change = 0
aim_sightX += aim_sight_changeX
if aim_sightX <= 46.5:
aim_sight_changeX = 0
elif aim_sightX >= 936:
aim_sight_changeX = 0
aim_sightY += aim_sight_changeY
if aim_sightY <= 0:
aim_sight_changeY = 0
elif aim_sightY >= 400:
aim_sight_changeY = 0
PlayerX += PlayerX_change
if PlayerX <= -50:
PlayerX_change = 0
elif PlayerX >= 850:
PlayerX_change = 0
player()
aim_sight_function(aim_sightX, aim_sightY)
pygame.display.update()
我想知道如何做我想做的事。我想也许:
if event.type == pygame.K_SPACE and targetedX == targetedX in range(aim_sightX - 100, aim_sightY + 100) or targetedY == targetedY in range (aim_sightY - 100, aim_sightY + 100):
...
我观看的教程中似乎 none 涵盖了这个主题,并且希望收到有关涵盖该问题的教程的推荐或直接答案。
我建议使用 pygame.Rect
objects and colliderect()
to find a collision between two Surface objects. pygame.Surface.get_rect.get_rect()
returns 大小为 Surface 对象的矩形,它始终从 (0, 0) 开始,因为Surface 对象没有位置。矩形的位置可以通过关键字参数指定:
PlayerImg_rect = PlayerImg.get_rect(topleft = (PlayerX, PlayerY))
targetedImg_rect = targetedImg .get_rect(topleft = (targetedX, targetedX))
if PlayerImg_rect.colliderect(targetedImg_rect):
print("hit")
我是编程新手,知道 Python 的基础知识,想问一下如果两个图像稍微重叠一点,然后在 [=21= 中按下特定按钮,我该如何执行操作]. 游戏如下所示:
import pygame
import random
pygame.init()
window = pygame.display.set_mode((1000, 600))
caption = pygame.display.set_caption(
'Test your reaction speed. Shoot the target game!') # sets a caption for the window
game_running = True # this is the gameloop so the window stays open
PlayerImg = pygame.image.load('F:\PythonPortable\oscn.png')
PlayerX = 370
PlayerY = 420
PlayerX_change = 0
PlayerY_change = 0
def player():
window.blit(PlayerImg, (PlayerX, PlayerY))
aim_sight = pygame.image.load('F:\PythonPortable\ktarget.png')
aim_sightX = 460
aim_sightY = 300
aim_sight_changeX = 0
aim_sight_changeY = 0
def aim_sight_function(x, y):
window.blit(aim_sight, (x, y))
targetedImg = pygame.image.load('F:\PythonPortable\ktargetedperson.png')
targetedX = random.randint(0, 872)
targetedY = random.randint(0, 200)
def random_target():
window.blit(targetedImg, (targetedX, targetedY))
while game_running:
window.fill((255, 255, 255))
random_target()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
aim_sight_changeX = -2
PlayerX_change = -2
elif event.key == pygame.K_RIGHT:
aim_sight_changeX = 2
PlayerX_change = 2
elif event.key == pygame.K_UP:
aim_sight_changeY = -2
PlayerY_change = -2
elif event.key == pygame.K_DOWN:
aim_sight_changeY = 2
PlayerY_change = 2
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
aim_sight_changeX = 0
PlayerX_change = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
aim_sight_changeY = 0
PlayerY_change = 0
aim_sightX += aim_sight_changeX
if aim_sightX <= 46.5:
aim_sight_changeX = 0
elif aim_sightX >= 936:
aim_sight_changeX = 0
aim_sightY += aim_sight_changeY
if aim_sightY <= 0:
aim_sight_changeY = 0
elif aim_sightY >= 400:
aim_sight_changeY = 0
PlayerX += PlayerX_change
if PlayerX <= -50:
PlayerX_change = 0
elif PlayerX >= 850:
PlayerX_change = 0
player()
aim_sight_function(aim_sightX, aim_sightY)
pygame.display.update()
我想知道如何做我想做的事。我想也许:
if event.type == pygame.K_SPACE and targetedX == targetedX in range(aim_sightX - 100, aim_sightY + 100) or targetedY == targetedY in range (aim_sightY - 100, aim_sightY + 100):
...
我观看的教程中似乎 none 涵盖了这个主题,并且希望收到有关涵盖该问题的教程的推荐或直接答案。
我建议使用 pygame.Rect
objects and colliderect()
to find a collision between two Surface objects. pygame.Surface.get_rect.get_rect()
returns 大小为 Surface 对象的矩形,它始终从 (0, 0) 开始,因为Surface 对象没有位置。矩形的位置可以通过关键字参数指定:
PlayerImg_rect = PlayerImg.get_rect(topleft = (PlayerX, PlayerY))
targetedImg_rect = targetedImg .get_rect(topleft = (targetedX, targetedX))
if PlayerImg_rect.colliderect(targetedImg_rect):
print("hit")