Unity Mirror - NetworkServer向目标客户端发送消息

Unity Mirror - NetworkServer Send Message To Target Client

我不确定我在这里做错了什么,但我似乎无法将消息从服​​务器发送到客户端。这是我目前所拥有的:

protected virtual void RegisterHandlers(bool enable)
{
    if (enable)
    {
        NetworkServer.RegisterHandler<ClientRequestLoadScene>(OnClientRequestedToLoadScene);

        NetworkClient.RegisterHandler<ServerRequestLoadScene>(OnServerRequestLoadScene);
     }
     else
     {
         NetworkServer.UnregisterHandler<ClientRequestLoadScene>();

         NetworkClient.UnregisterHandler<ServerRequestLoadScene>();
     }
}

当实例开始注册新的处理程序时调用上面的方法。然后我有客户电话:

ClientRequestLoadScene msg = new ClientRequestLoadScene();
msg.scene = scene;
NetworkClient.Send(msg);

服务器正常接收。然后服务器运行以下命令:

private void OnClientRequestedToLoadScene(NetworkConnection conn, ClientRequestLoadScene msg)
{
  ...
  ...
   ServerRequestLoadScene server_msg = new ServerRequestLoadScene();
   server_msg.scene = msg.scene;
   NetworkServer.SendToClientOfPlayer(conn.identity, msg);
  ...
  ...
}

客户端从未收到上述消息。我也试过: NetworkServer.SendToAll(msg); 并且客户也从未收到过。我做错了什么?

上述问题与这些行有关:

server_msg.scene = msg.scene;
NetworkServer.SendToClientOfPlayer(conn.identity, msg);

它需要是:

server_msg.scene = msg.scene;
conn.Send(server_msg);