pygame 如何让实体因颜色碰撞而受到伤害?
How to make entities take damage with color collision in pygame?
如何使用颜色让实体受到伤害?我制作了一款敌人发射蓝色激光的游戏,我希望玩家受到伤害。玩家发射红色激光。在检测颜色时,我希望某个陈述是真实的。这将使一个实体的健康状况降低一个。如果颜色碰撞很重要,那么它对于制作许多不同的游戏非常有用。这是我的代码:
# importing packages
import pygame
import random
import time
import sys
# Initializing Pygame
pygame.init()
# Setting a display caption
pygame.display.set_caption("Space Invaders")
spaceship = pygame.image.load("spaceship2.png")
blue_enemy = pygame.image.load("blue_enemy.png")
green_enemy = pygame.image.load("green_enemy.png")
orange_enemy = pygame.image.load("orange_enemy.png")
pink_enemy = pygame.image.load("pink_enemy.png")
yellow_enemy = pygame.image.load("yellow_enemy.png")
# Creating a font
pygame.font.init()
font = pygame.font.SysFont("consolas", 30)
large_font = pygame.font.SysFont("consolas", 60)
small_font = pygame.font.SysFont("consolas", 20)
# Setting a display width and height and then creating it
display_width = 700
display_height = 500
display_size = [display_width, display_height]
game_display = pygame.display.set_mode(display_size)
intro_display = pygame.display.set_mode(display_size)
# Creating a way to add text to the screen
def message(sentence, color, x, y, font_type, display):
sentence = font_type.render(str.encode(sentence), True, color)
display.blit(sentence, [x, y])
def main():
global white
global black
global clock
# Spaceship coordinates
spaceship_x = 300
spaceship_y = 375
spaceship_x_change = 0
blue_enemy_health = 5
green_enemy_health = 5
orange_enemy_health = 5
pink_enemy_health = 5
yellow_enemy_health = 5
# Clock making
# Initializing pygame
pygame.init()
# Creating colors
red = (0, 0, 0)
blue = (0, 0, 255)
# clock stuff
clock = pygame.time.Clock()
time_elapsed_since_last_action = 0
time_elapsed_since_last_action2 = 0
time_elapsed_since_last_action3 = 0
# Creating a loop to keep program running
while True:
laser_rect = pygame.Rect(spaceship_x + 69, 70, 4, 310)
# --- Event Processing and controls
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
spaceship_x_change = 10
elif event.key == pygame.K_LEFT:
spaceship_x_change = -10
elif event.key == pygame.K_r:
red = (255, 0, 0)
elif time_elapsed_since_last_action2 > 250:
pygame.draw.rect(game_display, red, laser_rect)
time_elapsed_since_last_action2 = 0
elif event.type == pygame.KEYUP:
spaceship_x_change = 0
red = (0, 0, 0)
spaceship_x += spaceship_x_change
# Preventing the ship from going off the screen
if spaceship_x > display_width - 140:
spaceship_x -= 10
if spaceship_x < 1:
spaceship_x += 10
# Setting Display color
game_display.fill(black)
laser_coords = [70, 209, 348, 505, 630]
random_x_coord = random.choice(laser_coords)
dt = clock.tick()
time_elapsed_since_last_action += dt
if time_elapsed_since_last_action > 500:
pygame.draw.rect(game_display, blue, [random_x_coord, 85, 6, 305])
time_elapsed_since_last_action = 0
time_elapsed_since_last_action2 += dt
# Creating a spaceship, lasers, and enemies
game_display.blit(spaceship, (spaceship_x, spaceship_y))
message(str(blue_enemy_health), white, 65, 10, font, game_display)
game_display.blit(blue_enemy, (20, 25))
message(str(green_enemy_health), white, 203, 10, font, game_display)
game_display.blit(green_enemy, (160, 25))
message(str(orange_enemy_health), white, 341, 10, font, game_display)
game_display.blit(orange_enemy, (300, 25))
message(str(pink_enemy_health), white, 496, 10, font, game_display)
game_display.blit(pink_enemy, (440, 25))
message(str(yellow_enemy_health), white, 623, 10, font, game_display)
game_display.blit(yellow_enemy, (580, 25))
health = 10
message("Spaceship durability: " + str(health), white, 20, 480, small_font, game_display)
# Updating Screen so changes take places
pygame.display.update()
# Setting FPS
FPS = pygame.time.Clock()
FPS.tick(60)
black = (0, 0, 0)
white = (255, 255, 255)
gray = (100, 100, 100)
while True:
intro_display.fill(black)
pygame.event.poll()
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
message("Space Bugs", white, 180, 150, large_font, intro_display)
if 150 + 100 > mouse[0] > 150 and 350 + 50 > mouse[1] > 350:
pygame.draw.rect(game_display, gray, [150, 350, 100, 50])
if click[0] == 1:
break
else:
pygame.draw.rect(game_display, white, [150, 350, 100, 50])
if 450 + 100 > mouse[0] > 450 and 350 + 50 > mouse[1] > 350:
pygame.draw.rect(game_display, gray, [450, 350, 100, 50])
if click[0] == 1:
pygame.quit()
quit()
else:
pygame.draw.rect(game_display, white, [450, 350, 100, 50])
message("Start", black, 155, 360, font, intro_display)
message("Quit", black, 465, 360, font, intro_display)
# Go ahead and update the screen with what we've drawn.
pygame.display.update()
# Wrap-up
# Limit to 60 frames per second
clock = pygame.time.Clock()
clock.tick(60)
# Executing the function
if __name__ == "__main__":
main()
不,不存在“颜色碰撞”这样的“东西”。图片有什么颜色?它们颜色均匀吗?这些图片很可能只是在某些细节上有所不同。检查统一颜色的碰撞是完全无用的。一个同样寻找统一颜色的碰撞几乎没有用
如果你检测到碰撞,你就知道激光和敌人。因此,您知道代表它们的颜色。您所要做的就是在检测到碰撞后进行额外的检查。
使用pygame.sprite.Sprite
实现对象。添加一个指示对象颜色的属性:
class ColoredSprite(pygame.sprite.Sprite):
def __init__(self, x, y, image, color):
super().__init__()
self.image = image
self.rect = self.image.get_rect(center = (x, y)
slef.color = color
管理 pygame.sprite.Group
s and use spritecollide
中的恶意程序以检测冲突。检测到碰撞时检查 color
属性
collide_list = sprite.spritecollide(sprite_group, False):
for other_sprite in collide_list:
if sprite.color == 'red' and other_sprite.color == 'blue':
# [...]
elif sprite.color == 'blue' and other_sprite.color == 'red':
# [...]
甚至可以实现您自己的碰撞检测方法,并通过设置可选的 collided 参数将其与 spritecollide
结合使用:
def color_collision(sprite1, sprite2):
if sprite1.rect.colliderect(sprite2.rect):
return ((sprite1.color == 'red' and sprite2.color == 'blue') or
(sprite1.color == 'blue' and sprite2.color == 'red'))
return false
collide_list = sprite.spritecollide(sprite_group, False, color_collision):
for other_sprite in collide_list:
# [...]
最小示例:
import pygame
pygame.init()
window = pygame.display.set_mode((250, 250))
sprite1 = pygame.sprite.Sprite()
sprite1.image = pygame.Surface((75, 75))
sprite1.image.fill('red')
sprite1.rect = pygame.Rect(*window.get_rect().center, 0, 0).inflate(75, 75)
sprite1.color = 'red'
sprite2 = pygame.sprite.Sprite()
sprite2.image = pygame.Surface((75, 75))
sprite2.image.fill('blue')
sprite2.rect = pygame.Rect(*window.get_rect().center, 0, 0).inflate(75, 75)
sprite2.color = 'blue'
all_group = pygame.sprite.Group([sprite2, sprite1])
def color_collision(sprite1, sprite2):
if sprite1.rect.colliderect(sprite2.rect):
return ((sprite1.color == 'red' and sprite2.color == 'blue') or
(sprite1.color == 'blue' and sprite2.color == 'red'))
return False
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
sprite1.rect.center = pygame.mouse.get_pos()
collide = pygame.sprite.spritecollide(sprite1, all_group, False, color_collision)
window.fill(0)
all_group.draw(window)
for s in collide:
pygame.draw.rect(window, (255, 255, 255), s.rect, 5, 1)
pygame.display.flip()
pygame.quit()
exit()
如何使用颜色让实体受到伤害?我制作了一款敌人发射蓝色激光的游戏,我希望玩家受到伤害。玩家发射红色激光。在检测颜色时,我希望某个陈述是真实的。这将使一个实体的健康状况降低一个。如果颜色碰撞很重要,那么它对于制作许多不同的游戏非常有用。这是我的代码:
# importing packages
import pygame
import random
import time
import sys
# Initializing Pygame
pygame.init()
# Setting a display caption
pygame.display.set_caption("Space Invaders")
spaceship = pygame.image.load("spaceship2.png")
blue_enemy = pygame.image.load("blue_enemy.png")
green_enemy = pygame.image.load("green_enemy.png")
orange_enemy = pygame.image.load("orange_enemy.png")
pink_enemy = pygame.image.load("pink_enemy.png")
yellow_enemy = pygame.image.load("yellow_enemy.png")
# Creating a font
pygame.font.init()
font = pygame.font.SysFont("consolas", 30)
large_font = pygame.font.SysFont("consolas", 60)
small_font = pygame.font.SysFont("consolas", 20)
# Setting a display width and height and then creating it
display_width = 700
display_height = 500
display_size = [display_width, display_height]
game_display = pygame.display.set_mode(display_size)
intro_display = pygame.display.set_mode(display_size)
# Creating a way to add text to the screen
def message(sentence, color, x, y, font_type, display):
sentence = font_type.render(str.encode(sentence), True, color)
display.blit(sentence, [x, y])
def main():
global white
global black
global clock
# Spaceship coordinates
spaceship_x = 300
spaceship_y = 375
spaceship_x_change = 0
blue_enemy_health = 5
green_enemy_health = 5
orange_enemy_health = 5
pink_enemy_health = 5
yellow_enemy_health = 5
# Clock making
# Initializing pygame
pygame.init()
# Creating colors
red = (0, 0, 0)
blue = (0, 0, 255)
# clock stuff
clock = pygame.time.Clock()
time_elapsed_since_last_action = 0
time_elapsed_since_last_action2 = 0
time_elapsed_since_last_action3 = 0
# Creating a loop to keep program running
while True:
laser_rect = pygame.Rect(spaceship_x + 69, 70, 4, 310)
# --- Event Processing and controls
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
spaceship_x_change = 10
elif event.key == pygame.K_LEFT:
spaceship_x_change = -10
elif event.key == pygame.K_r:
red = (255, 0, 0)
elif time_elapsed_since_last_action2 > 250:
pygame.draw.rect(game_display, red, laser_rect)
time_elapsed_since_last_action2 = 0
elif event.type == pygame.KEYUP:
spaceship_x_change = 0
red = (0, 0, 0)
spaceship_x += spaceship_x_change
# Preventing the ship from going off the screen
if spaceship_x > display_width - 140:
spaceship_x -= 10
if spaceship_x < 1:
spaceship_x += 10
# Setting Display color
game_display.fill(black)
laser_coords = [70, 209, 348, 505, 630]
random_x_coord = random.choice(laser_coords)
dt = clock.tick()
time_elapsed_since_last_action += dt
if time_elapsed_since_last_action > 500:
pygame.draw.rect(game_display, blue, [random_x_coord, 85, 6, 305])
time_elapsed_since_last_action = 0
time_elapsed_since_last_action2 += dt
# Creating a spaceship, lasers, and enemies
game_display.blit(spaceship, (spaceship_x, spaceship_y))
message(str(blue_enemy_health), white, 65, 10, font, game_display)
game_display.blit(blue_enemy, (20, 25))
message(str(green_enemy_health), white, 203, 10, font, game_display)
game_display.blit(green_enemy, (160, 25))
message(str(orange_enemy_health), white, 341, 10, font, game_display)
game_display.blit(orange_enemy, (300, 25))
message(str(pink_enemy_health), white, 496, 10, font, game_display)
game_display.blit(pink_enemy, (440, 25))
message(str(yellow_enemy_health), white, 623, 10, font, game_display)
game_display.blit(yellow_enemy, (580, 25))
health = 10
message("Spaceship durability: " + str(health), white, 20, 480, small_font, game_display)
# Updating Screen so changes take places
pygame.display.update()
# Setting FPS
FPS = pygame.time.Clock()
FPS.tick(60)
black = (0, 0, 0)
white = (255, 255, 255)
gray = (100, 100, 100)
while True:
intro_display.fill(black)
pygame.event.poll()
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
message("Space Bugs", white, 180, 150, large_font, intro_display)
if 150 + 100 > mouse[0] > 150 and 350 + 50 > mouse[1] > 350:
pygame.draw.rect(game_display, gray, [150, 350, 100, 50])
if click[0] == 1:
break
else:
pygame.draw.rect(game_display, white, [150, 350, 100, 50])
if 450 + 100 > mouse[0] > 450 and 350 + 50 > mouse[1] > 350:
pygame.draw.rect(game_display, gray, [450, 350, 100, 50])
if click[0] == 1:
pygame.quit()
quit()
else:
pygame.draw.rect(game_display, white, [450, 350, 100, 50])
message("Start", black, 155, 360, font, intro_display)
message("Quit", black, 465, 360, font, intro_display)
# Go ahead and update the screen with what we've drawn.
pygame.display.update()
# Wrap-up
# Limit to 60 frames per second
clock = pygame.time.Clock()
clock.tick(60)
# Executing the function
if __name__ == "__main__":
main()
不,不存在“颜色碰撞”这样的“东西”。图片有什么颜色?它们颜色均匀吗?这些图片很可能只是在某些细节上有所不同。检查统一颜色的碰撞是完全无用的。一个同样寻找统一颜色的碰撞几乎没有用
如果你检测到碰撞,你就知道激光和敌人。因此,您知道代表它们的颜色。您所要做的就是在检测到碰撞后进行额外的检查。
使用pygame.sprite.Sprite
实现对象。添加一个指示对象颜色的属性:
class ColoredSprite(pygame.sprite.Sprite):
def __init__(self, x, y, image, color):
super().__init__()
self.image = image
self.rect = self.image.get_rect(center = (x, y)
slef.color = color
管理 pygame.sprite.Group
s and use spritecollide
中的恶意程序以检测冲突。检测到碰撞时检查 color
属性
collide_list = sprite.spritecollide(sprite_group, False):
for other_sprite in collide_list:
if sprite.color == 'red' and other_sprite.color == 'blue':
# [...]
elif sprite.color == 'blue' and other_sprite.color == 'red':
# [...]
甚至可以实现您自己的碰撞检测方法,并通过设置可选的 collided 参数将其与 spritecollide
结合使用:
def color_collision(sprite1, sprite2):
if sprite1.rect.colliderect(sprite2.rect):
return ((sprite1.color == 'red' and sprite2.color == 'blue') or
(sprite1.color == 'blue' and sprite2.color == 'red'))
return false
collide_list = sprite.spritecollide(sprite_group, False, color_collision):
for other_sprite in collide_list:
# [...]
最小示例:
import pygame
pygame.init()
window = pygame.display.set_mode((250, 250))
sprite1 = pygame.sprite.Sprite()
sprite1.image = pygame.Surface((75, 75))
sprite1.image.fill('red')
sprite1.rect = pygame.Rect(*window.get_rect().center, 0, 0).inflate(75, 75)
sprite1.color = 'red'
sprite2 = pygame.sprite.Sprite()
sprite2.image = pygame.Surface((75, 75))
sprite2.image.fill('blue')
sprite2.rect = pygame.Rect(*window.get_rect().center, 0, 0).inflate(75, 75)
sprite2.color = 'blue'
all_group = pygame.sprite.Group([sprite2, sprite1])
def color_collision(sprite1, sprite2):
if sprite1.rect.colliderect(sprite2.rect):
return ((sprite1.color == 'red' and sprite2.color == 'blue') or
(sprite1.color == 'blue' and sprite2.color == 'red'))
return False
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
sprite1.rect.center = pygame.mouse.get_pos()
collide = pygame.sprite.spritecollide(sprite1, all_group, False, color_collision)
window.fill(0)
all_group.draw(window)
for s in collide:
pygame.draw.rect(window, (255, 255, 255), s.rect, 5, 1)
pygame.display.flip()
pygame.quit()
exit()