精灵套件;如何将物理体添加到 CGMutablePath/SKShapeNode(画线)?

SpriteKit; How to add a physicsbody to CGMutablePath/SKShapeNode (drawn line)?

我目前正在尝试在 SpriteKit 中实现之前生成的 SpriteNodes 从用户绘制的线条反弹。为此,我需要给它们一个物理体,以便对象可以碰撞。 有谁知道如何实现这个? 非常感谢!

这是代码块:

-- 更新:问题已解决!这个问题的工作代码。 --

func createLine() {
        let path = CGMutablePath()
        path.move(to: pathArray[0])
        
        for point in pathArray {
            path.addLine(to: point)
        }
        
        let line = SKShapeNode()       
        line.path = path
        line.fillColor = .clear
        line.lineWidth = 1
        line.zPosition = 3
        line.strokeColor = .cyan
        line.lineCap = .round
        line.glowWidth = 20
        
        line.physicsBody = SKPhysicsBody(polygonFrom: path)
        line.physicsBody?.affectedByGravity = false
        line.physicsBody?.isDynamic = true
        line.physicsBody?.categoryBitMask = CollisionTypes.line.rawValue
        line.physicsBody?.contactTestBitMask = CollisionTypes.atom.rawValue
        
        self.addChild(line)
        
        let wait = SKAction .wait(forDuration: 1.5)
        
        let fade:SKAction = SKAction.fadeOut(withDuration: 1)
        fade.timingMode = .easeIn
        let remove: SKAction = SKAction.removeFromParent()
        
        line.run(SKAction.sequence([wait, fade, remove]))
        
    }

联系人代表:

let contactA:SKPhysicsBody = contact.bodyA
let contactB:SKPhysicsBody = contact.bodyB
        
let nodeA = contactA.node
let nodeB = contactB.node
        
        
if contactA.categoryBitMask == 2 || contactB.categoryBitMask == 2 {
      print("line hit")
}

有不同类型的物理体(圆形、矩形、多边形、alpha 蒙版、基于边缘的)。对于 CGMutablePath,您想从路径创建链。 要实现它,请替换此行:

line.physicsBody? = SKPhysicsBody()

有了这个:

line.physicsBody = SKPhysicsBody(edgeChainFrom: path)

工作代码在问题上面。