未找到 Unity GameObject
Unity GameObject not found
大家好,这是我第一次尝试在 Unity 中制作简单的游戏,但我卡在了移动脚本中,
我已经为我的播放器编写了名为“播放器”脚本的脚本,所以现在我正在尝试为我的控制器制作一个脚本,它是一个触摸屏板,比如向左移动、向右移动和跳跃,我正在关注 youtube教程,
即使我的脚本和教程脚本是一样的,但是我的出错了,它说我的游戏对象找不到或丢失了...这是我的 pad 脚本
public class TouchPad :
MonoBehaviour {
public GameObject player;
public void OnMouseDown()
{
if (gameObject.name ==
"Left")
{
}
else if (gameObject.name ==
"Right")
{
}
else if (gameObject.name ==
"Jump")
{
}
}
public void OnMouseUp()
{
if (gameObject.name == "Left")
{
}
else if (gameObject.name ==
"Right")
{
}
else if (gameObject.name ==
"Jump")
{
}
}
public void OnMouseDrag()
{
if (gameObject.name ==
"Left")
{
player.GetComponent<player>.
().Left(); <<<<<<< The
<player> got "Could not be
Found"
}
else if (gameObject.name ==
"Right")
{
}
else if (gameObject.name ==
"Jump")
{
}
}
}
这里是一个固定的代码。希望能帮助到你。另外,我用开关替换了您的 Else If,因为它比 Else if 性能更高。
您的问题是您的代码中在 player>.() 之后有一个 (.)。应该是
GetComponent<player>().Left();
但是,我决定修复您的整个代码,因为虽然它确实有效,但对性能不利。
此外,您不需要获取玩家所在的游戏对象。除非你真的需要。
public class TouchPad : MonoBehaviour
{
public GameObject Player; //We need to reference this in the unity inspector.
private player PlayerScript;
private void Awake()
{
if(Player != null)
{
PlayerScript = Player.GetComponent<player>(); //We get player from here.
}
}
public void OnMouseDown()
{
switch(gameObject.name) //Switches are faster than Else if. So use them whenever possible.
{
case "Left": //Code here.
break;
case "Right": //Code here.
break;
case "Jump": //Code here.
break;
}
}
public void OnMouseUp()
{
switch(gameObject.name)
{
case "Left": //Code here.
break;
case "Right": //Code here.
break;
case "Jump": //Code here.
break;
}
}
public void OnMouseDrag()
{
switch(gameObject.name)
{
case "Left": PlayerScript.Left();
break;
case "Right": //Code here.
break;
case "Jump": //Code here.
break;
}
}
}
大家好,这是我第一次尝试在 Unity 中制作简单的游戏,但我卡在了移动脚本中,
我已经为我的播放器编写了名为“播放器”脚本的脚本,所以现在我正在尝试为我的控制器制作一个脚本,它是一个触摸屏板,比如向左移动、向右移动和跳跃,我正在关注 youtube教程,
即使我的脚本和教程脚本是一样的,但是我的出错了,它说我的游戏对象找不到或丢失了...这是我的 pad 脚本
public class TouchPad :
MonoBehaviour {
public GameObject player;
public void OnMouseDown()
{
if (gameObject.name ==
"Left")
{
}
else if (gameObject.name ==
"Right")
{
}
else if (gameObject.name ==
"Jump")
{
}
}
public void OnMouseUp()
{
if (gameObject.name == "Left")
{
}
else if (gameObject.name ==
"Right")
{
}
else if (gameObject.name ==
"Jump")
{
}
}
public void OnMouseDrag()
{
if (gameObject.name ==
"Left")
{
player.GetComponent<player>.
().Left(); <<<<<<< The
<player> got "Could not be
Found"
}
else if (gameObject.name ==
"Right")
{
}
else if (gameObject.name ==
"Jump")
{
}
}
}
这里是一个固定的代码。希望能帮助到你。另外,我用开关替换了您的 Else If,因为它比 Else if 性能更高。
您的问题是您的代码中在 player>.() 之后有一个 (.)。应该是
GetComponent<player>().Left();
但是,我决定修复您的整个代码,因为虽然它确实有效,但对性能不利。
此外,您不需要获取玩家所在的游戏对象。除非你真的需要。
public class TouchPad : MonoBehaviour
{
public GameObject Player; //We need to reference this in the unity inspector.
private player PlayerScript;
private void Awake()
{
if(Player != null)
{
PlayerScript = Player.GetComponent<player>(); //We get player from here.
}
}
public void OnMouseDown()
{
switch(gameObject.name) //Switches are faster than Else if. So use them whenever possible.
{
case "Left": //Code here.
break;
case "Right": //Code here.
break;
case "Jump": //Code here.
break;
}
}
public void OnMouseUp()
{
switch(gameObject.name)
{
case "Left": //Code here.
break;
case "Right": //Code here.
break;
case "Jump": //Code here.
break;
}
}
public void OnMouseDrag()
{
switch(gameObject.name)
{
case "Left": PlayerScript.Left();
break;
case "Right": //Code here.
break;
case "Jump": //Code here.
break;
}
}
}