PositionComponent 之类的 Flame 游戏对象可以 Collidable 和 Draggable
Can a Flame game object such as PositionComponent be Collidable and Draggable
已成功实现 Draggable
组件。将 Hitbox
和 Collidable
mixins 添加到由 PositionComponent
扩展的 class 时,拖动功能停止工作。
是否可以有一个可碰撞的可拖动组件?
颤动版本:2.2.3
Flame版本:1.0.0-releasecandidate.13
main.dart
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'DraggablesGame.dart';
void main() {
runApp(
GameWidget(
game: DraggablesGame(),
),
);
}
DraggablesGame.dart
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'DraggableSquare.dart';
class DraggablesGame extends BaseGame with HasDraggableComponents, HasCollidables {
@override
Future<void> onLoad() async {
add(DraggableSquare());
add(DraggableSquare()..y = 350);
}
}
DraggableSquare.dart
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart' show Colors;
import 'DraggablesGame.dart';
class DraggableSquare extends PositionComponent
with Draggable, HasGameRef<DraggablesGame>, Hitbox, Collidable {
@override
bool debugMode = true;
DraggableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
Vector2? dragDeltaPosition;
bool get isDragging => dragDeltaPosition != null;
@override
void update(double dt) {
super.update(dt);
debugColor = isDragging ? Colors.greenAccent : Colors.purple;
}
@override
bool onDragStart(int pointerId, DragStartInfo info) {
dragDeltaPosition = info.eventPosition.game - position;
return false;
}
@override
bool onDragUpdate(int pointerId, DragUpdateInfo event) {
final dragDeltaPosition = this.dragDeltaPosition;
if (dragDeltaPosition == null) {
return false;
}
position.setFrom(event.eventPosition.game - dragDeltaPosition);
return false;
}
@override
bool onDragEnd(int pointerId, _) {
dragDeltaPosition = null;
return false;
}
@override
bool onDragCancel(int pointerId) {
dragDeltaPosition = null;
return false;
}
}
根据回答更新
Spydon 的回答建议使用 addHitbox(HitboxRectangle());
。这导致了以下错误:
The method 'addHitbox' isn't defined for the type 'DraggableSquare'.
相反,此修改后的构造函数允许拖动和碰撞。
更新了 DraggableSquare 构造函数
DraggableSquare({Vector2? position})
: super(
position: position,
size: Vector2.all(100),
) {
final hitBox = HitboxRectangle();
addShape(hitBox);
}
当你添加 Hitbox
mixin 时,你还必须添加一些命中框,否则它将无法知道它应该算作“命中”。
最简单的解决方案是添加一个 HitboxRectangle
或 HitboxCircle
类型的空 hitbox。如果您没有在其中定义任何更具体的内容,这些 Hitbox 将是组件的完整大小。
所以要添加一个 HitboxRectangle
,您将构造函数修改为:
DraggableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
) {
addShape(HitboxRectangle());
}
如果您设置 debugMode = true
,您将能够直观地看到您添加的碰撞框。
已成功实现 Draggable
组件。将 Hitbox
和 Collidable
mixins 添加到由 PositionComponent
扩展的 class 时,拖动功能停止工作。
是否可以有一个可碰撞的可拖动组件?
颤动版本:2.2.3
Flame版本:1.0.0-releasecandidate.13
main.dart
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'DraggablesGame.dart';
void main() {
runApp(
GameWidget(
game: DraggablesGame(),
),
);
}
DraggablesGame.dart
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'DraggableSquare.dart';
class DraggablesGame extends BaseGame with HasDraggableComponents, HasCollidables {
@override
Future<void> onLoad() async {
add(DraggableSquare());
add(DraggableSquare()..y = 350);
}
}
DraggableSquare.dart
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart' show Colors;
import 'DraggablesGame.dart';
class DraggableSquare extends PositionComponent
with Draggable, HasGameRef<DraggablesGame>, Hitbox, Collidable {
@override
bool debugMode = true;
DraggableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
Vector2? dragDeltaPosition;
bool get isDragging => dragDeltaPosition != null;
@override
void update(double dt) {
super.update(dt);
debugColor = isDragging ? Colors.greenAccent : Colors.purple;
}
@override
bool onDragStart(int pointerId, DragStartInfo info) {
dragDeltaPosition = info.eventPosition.game - position;
return false;
}
@override
bool onDragUpdate(int pointerId, DragUpdateInfo event) {
final dragDeltaPosition = this.dragDeltaPosition;
if (dragDeltaPosition == null) {
return false;
}
position.setFrom(event.eventPosition.game - dragDeltaPosition);
return false;
}
@override
bool onDragEnd(int pointerId, _) {
dragDeltaPosition = null;
return false;
}
@override
bool onDragCancel(int pointerId) {
dragDeltaPosition = null;
return false;
}
}
根据回答更新
Spydon 的回答建议使用 addHitbox(HitboxRectangle());
。这导致了以下错误:
The method 'addHitbox' isn't defined for the type 'DraggableSquare'.
相反,此修改后的构造函数允许拖动和碰撞。
更新了 DraggableSquare 构造函数
DraggableSquare({Vector2? position})
: super(
position: position,
size: Vector2.all(100),
) {
final hitBox = HitboxRectangle();
addShape(hitBox);
}
当你添加 Hitbox
mixin 时,你还必须添加一些命中框,否则它将无法知道它应该算作“命中”。
最简单的解决方案是添加一个 HitboxRectangle
或 HitboxCircle
类型的空 hitbox。如果您没有在其中定义任何更具体的内容,这些 Hitbox 将是组件的完整大小。
所以要添加一个 HitboxRectangle
,您将构造函数修改为:
DraggableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
) {
addShape(HitboxRectangle());
}
如果您设置 debugMode = true
,您将能够直观地看到您添加的碰撞框。