摆动碰撞检测

Swing collision detection

我刚刚在 java 制作了我的第一款游戏,但碰撞检测非常糟糕。 有没有人知道如何解决它? 我已经尝试了多种方法,但其中 none 行得通。 我的岩石来自玩家上方,它们被检测到,但如果玩家从侧面击中它们,它们就不会击中他。

    public void checkRock(){
        if((x == rockX && y == rockY) || (x==rockX && y+1 ==rockY) || (x==rockX && y+2 ==rockY)){
            running = false;
        }
        else if((x+1 == rockX && y == rockY) || (x+1==rockX && y+1 ==rockY) || (x+1==rockX && y+2 ==rockY)){
            running = false;
        }
        if(!running){
            timer.stop();
        }
    }

完整代码:


import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.text.AttributeSet.ColorAttribute;

import java.util.Random;
import java.util.random.*;

public class GamePanel extends JPanel implements ActionListener{
   static final int SCREEN_WIDTH = 600;
   static final int SCREEN_HEIGHT = 600;
   static final int UNIT_SIZE = 25;
   static final int GAME_UNITS = (SCREEN_HEIGHT*SCREEN_WIDTH)/UNIT_SIZE;
   static final int DELAY = 75;

   int x = 0;
   int y = SCREEN_HEIGHT-(UNIT_SIZE*3);

   int rocksFallen;
   int rockX;
   int rockY = 0;

   char direction = 'R';
   char directionRock = 'D';

   boolean running = false;
   Timer timer;
   Random random;

   GamePanel(){
       random = new Random();
       this.setPreferredSize(new Dimension(SCREEN_WIDTH,SCREEN_HEIGHT));
       this.setBackground(Color.BLACK);
       this.setFocusable(true);
       this.addKeyListener(new MyKeyAdapter());
       startGame();
   }

   public void startGame(){
       newRock();
       running = true;
       timer = new Timer(DELAY,this);
       timer.start();
   }

   public void paintComponent(Graphics g){
       super.paintComponent(g);
       draw(g);
   }

   public void draw(Graphics g){
       if(running){
           for(int i = 0;i<SCREEN_HEIGHT/UNIT_SIZE;i++){
               g.drawLine(i*UNIT_SIZE, 0, i*UNIT_SIZE, SCREEN_HEIGHT);
               g.drawLine(0, i*UNIT_SIZE, SCREEN_WIDTH, i*UNIT_SIZE);
           }
           g.setColor(Color.red);
           g.fillOval(rockX, rockY, UNIT_SIZE, UNIT_SIZE);

           g.setColor(Color.green);
           g.fillRect(x, y, UNIT_SIZE*2, UNIT_SIZE*3);
       }
       else{
           gameOver(g);
       }


   }

   public void newRock(){
       rockX = random.nextInt((int)(SCREEN_WIDTH/UNIT_SIZE))*UNIT_SIZE;
       rockY = 0;
   }

   public void move(){
       switch (direction){
           case 'R':
               if (x<SCREEN_WIDTH-(UNIT_SIZE*2)){
                   x = x+UNIT_SIZE;
               }
               break;

           case 'L':
               if (x>0){
                   x = x-UNIT_SIZE;
               }
               break;
       }

       if(directionRock=='D'){
           rockY = rockY+UNIT_SIZE;
       }
   }

   public void checkRock(){
       if((x == rockX && y == rockY) || (x==rockX && y+1 ==rockY) || (x==rockX && y+2 ==rockY)){
           running = false;
       }
       else if((x+1 == rockX && y == rockY) || (x+1==rockX && y+1 ==rockY) || (x+1==rockX && y+2 ==rockY)){
           running = false;
       }
       if(!running){
           timer.stop();
       }
   }

   public void checkCollisions(){
       if(rockY>SCREEN_HEIGHT){
           newRock();
           rocksFallen++;
       }
   }

   public void gameOver(Graphics g){
       g.setColor(Color.red);
       g.setFont(new Font("Ink Free",Font.BOLD,75));
       FontMetrics metrics = getFontMetrics(g.getFont());
       g.drawString("Game Over", (SCREEN_WIDTH-metrics.stringWidth("Game OVer"))/2, SCREEN_HEIGHT/2);
   }

   @Override
   public void actionPerformed(ActionEvent e){
       if(running){
           move();
           checkRock();
           checkCollisions();
       }

       repaint();
   }

   public class MyKeyAdapter extends KeyAdapter{
       @Override
       public void keyPressed(KeyEvent e){
           switch (e.getKeyCode()){
               case KeyEvent.VK_LEFT:
                   direction = 'L';
                   break;

               case KeyEvent.VK_RIGHT:
                   direction = 'R';
                   break;

           }
       }
   }
}

游戏框架代码:

import javax.swing.*;
import javax.swing.text.AttributeSet.ColorAttribute;

import java.util.Random;
import java.util.random.*;

public class GameFrame extends JFrame{
   GameFrame(){
       this.add(new GamePanel());
       this.setTitle("FlyingRocks");
       this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
       this.setResizable(false);
       this.pack();
       this.setVisible(true);
       this.setLocationRelativeTo(null);
   }
}

主要代码:

public class Game extends JFrame{
    public static void main(String[] args) {
        new GameFrame();
    }
}

根据 camickr 的建议,使用 Shape 可以轻松检测碰撞。
以下是它的一个基本实现的单文件mre(复制粘贴整个代码到ShapesCollision.java和运行):

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Ellipse2D;
import java.util.*;
import java.util.List;
import javax.swing.Timer;
import javax.swing.*;


public class ShapesCollision extends JPanel implements ActionListener {

    private final static int H = 350, W = 400, RATE = 30;
    private final static Color BG = Color.DARK_GRAY;
    private final static Color[] SHAPE_COLORS ={Color.RED, Color.BLUE};//to have more balls, add more colors
    private final List<Ball> balls;

    private final Dimension size;

    public ShapesCollision() {

        Random rnd = new Random();
        balls = new ArrayList<>();

        for(Color color : SHAPE_COLORS){
            //todo check that added shape does not overlap previous ones 
            balls.add(new Ball(color,rnd.nextInt(W), rnd.nextInt(H)));
        }

        Timer timer = new Timer(RATE,this);
        timer.start();

        size = new Dimension(W,H);
        setBackground(BG);
        setVisible(true);
    }

    @Override
    public void paintComponent(Graphics g) { //for custom painting override paintComponent, not paint
        super.paintComponent(g);
        Graphics2D g2D = (Graphics2D) g;
        for(Ball ball : balls){
            g2D.setColor(ball.getColor());
            g2D.draw(ball);
            g2D.fill(ball);
        }
    }

    public static void main(String[] args) {

        JFrame myFrame = new JFrame("Colliding Shapes");
        myFrame.setLocationByPlatform(true);;
        myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        myFrame.add(new ShapesCollision());
        myFrame.pack();
        myFrame.setVisible(true);
    }

    @Override
    public void actionPerformed(ActionEvent e) {

        checkCollision();
        horizontalMove();
        verticalMove();
        repaint();
    }

    private void checkCollision() {
        for(Ball ball1 : balls){
            for(Ball ball2 : balls){
                if(ball1 == ball2) {
                    continue;
                }
                if(ball1.intersects(ball2.getBounds2D())){
                    changeHorizontalDirection(ball1);
                    changeVerticalDirection(ball1);
                    changeHorizontalDirection(ball2);
                    changeVerticalDirection(ball2);
                    repaint();//optional
                }
            }
        }
    }

    private void horizontalMove() {

        for(Ball ball : balls){
            double maxX = ball.getBounds().getMaxX();
            if(ball.isMovingRight()){
                if(maxX < getWidth() || ball.x <= 0){
                    ball.x += ball.getSpeed(); //keep moving right
                    continue;
                }
            }
            if(!ball.isMovingRight()){
                if(ball.x > 0 || maxX >= getWidth()){
                    ball.x -= ball.getSpeed();//keep moving left
                    continue;
                }
            }
            changeHorizontalDirection(ball);
        }
    }

    private void verticalMove() {

        for(Ball ball : balls){
            double maxY = ball.getBounds().getMaxY();
            if(ball.isMovingDown()){
                if(maxY<getHeight() || ball.y <=0){
                    ball.y += ball.getSpeed(); //keep moving down
                    continue;
                }
            }
            if(!ball.isMovingDown()){
                //ball is moving up
                if(ball.y > 0 || ball.y >= maxY){
                    ball.y -= ball.getSpeed();//keep moving up
                    continue;
                }
            }
            changeVerticalDirection(ball);
        }
    }

    private void changeHorizontalDirection(Ball ball){
        ball.setMovingRight(! ball.isMovingRight());
        ball.x = ball.isMovingRight() ? ball.x + ball.getSpeed() :  ball.x - ball.getSpeed();
    }

    private void changeVerticalDirection(Ball ball){
        ball.setMovingDown(! ball.isMovingDown());
        ball.y = ball.isMovingDown() ? ball.y + ball.getSpeed() :  ball.y - ball.getSpeed();
    }


    @Override
    public Dimension preferredSize() {
        return size;
    }
}

class Ball extends Ellipse2D.Double{

    private static final int SPEED = 10, SHAPE_SIZE = 40;
    private Color color;
    private int speed;
    private boolean isMovingRight, isMovingDown;

    public Ball(Color color, int x, int y) {
        super(x,y,SHAPE_SIZE, SHAPE_SIZE);
        this.color = color;
        Random rnd = new Random();
        isMovingRight = rnd.nextBoolean();
        isMovingDown = rnd.nextBoolean();
        speed = SPEED;
    }

    public Color getColor() {
        return color;
    }

    public void setColor(Color color) {
        this.color = color;
    }

    public int getSpeed() {
        return speed;
    }

    public void setSpeed(int speed) {
        this.speed = speed;
    }

    public boolean isMovingRight() {
        return isMovingRight;
    }

    public void setMovingRight(boolean isMovingRight) {
        this.isMovingRight = isMovingRight;
    }

    public boolean isMovingDown() {
        return isMovingDown;
    }

    public void setMovingDown(boolean isMovingDown) {
        this.isMovingDown = isMovingDown;
    }
} 

运行它在线here