SpriteKit 中 "nonuniformly scaled texture" 是什么意思?

What is the meaning of "nonuniformly scaled texture" in SpriteKit?

SKCropNode class 参考资料中,给出了一些指定掩码的示例。

他们在这里:

This means a crop node can use simple masks derived from a piece of artwork, but it can also use more sophisticated masks. For example, here are some ways you might specify a mask:

  • An untextured sprite that limits content to a rectangular portion of the scene.

  • A textured sprite is a precise per-pixel mask. But consider also the benefits of a nonuniformly scaled texture. You could use a nonuniformly scaled texture to create a mask for a resizable user-interface element (such as a health bar) and then fill the masked area with dynamic content.

  • A collection of nodes can dynamically generate a complex mask that changes each time the frame is rendered.

第二个例子介绍非均匀缩放纹理:这是什么意思?

这并不能帮助我理解第二个例子!

非均匀缩放纹理是应用于具有 xScale != yScale.

的精灵的纹理