unity 由WASD控制的Clamping Rotation
Unity Clamping Rotation that is controlled by WASD
我要夹住旋转,旋转是WASD键控制的
我该怎么做?我尝试了很多东西,但就是不管用。
float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal");
transform.Rotate(vertical / 4, horizontal / 4, 0.0f);
您要做的是存储绝对值,例如
// Adjust these via Inspector
public float minPitch = -45;
public float maxPitch = 45;
public float minYaw = -90;
public float maxYaw = 90;
public Vector2 sensitivity = Vector2.one * 0.25f;
private float pitch;
private float yaw;
private Quaternion originalRotation;
private void Awake ()
{
originalRotation = transform.rotation;
}
void Update ()
{
pitch += Input.GetAxis("Vertical") * sensitivity.x;
yaw += Input.GetAxis("Horizontal") * sensitivity.y;
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
yaw = Mathf.Clamp(yaw, minYaw, maxYaw);
transform.rotation = originalRotation * Quaternion.Euler(pitch, yaw, 0);
}
我要夹住旋转,旋转是WASD键控制的
我该怎么做?我尝试了很多东西,但就是不管用。
float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal");
transform.Rotate(vertical / 4, horizontal / 4, 0.0f);
您要做的是存储绝对值,例如
// Adjust these via Inspector
public float minPitch = -45;
public float maxPitch = 45;
public float minYaw = -90;
public float maxYaw = 90;
public Vector2 sensitivity = Vector2.one * 0.25f;
private float pitch;
private float yaw;
private Quaternion originalRotation;
private void Awake ()
{
originalRotation = transform.rotation;
}
void Update ()
{
pitch += Input.GetAxis("Vertical") * sensitivity.x;
yaw += Input.GetAxis("Horizontal") * sensitivity.y;
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
yaw = Mathf.Clamp(yaw, minYaw, maxYaw);
transform.rotation = originalRotation * Quaternion.Euler(pitch, yaw, 0);
}