如何在 Flutter 中使用 Flame 检测屏幕边界?

How to detect screen boundaries with Flame in Flutter?

我想在 Flame Flutter 中检测物体何时离开屏幕。我认为有两种方法可以通过 Collidable mixin 或 Forge2D 来实现。如果可能的话,在两者中都解释一下。

火焰版本:火焰:1.0.0-releasecandidate.18

为此使用 Forge2D 太过分了(这也使很多其他事情复杂化)。但是你可以使用内置的碰撞检测系统,或者你可以在更新循环中检查它是否在屏幕内(这将是最有效的)。

通过使用碰撞检测系统,我们可以使用内置的 ScreenCollidable,您可以这样做:

class ExampleGame extends FlameGame with HasCollidables {
  ...
  @override
  Future<void> onLoad() async {
    await super.onLoad();
    add(ScreenCollidable());
  }
}

class YourComponent extends PositionComponent with HasHitboxes, Collidable {
  @override
  Future<void> onLoad() async {
    await super.onLoad();
    // Change this if you want the components to collide with each other
    // and not only the screen.
    collidableType = CollidableType.passive;
    addHitbox(HitboxRectangle());
  }

  // Do note that this doesn't work if the component starts
  // to go outside of the screen but then comes back.
  @override
  void onCollisionEnd(Collidable other) {
    if (other is ScreenCollidable) {
      removeFromParent();
    }
  }
}

并在 update 循环中计算它:

class YourComponent extends PositionComponent with HasGameRef {
  @override
  void update(double dt) {
    final topLeft = absoluteTopLeftPosition;
    final gameSize = gameRef.size;
    if(topLeft.x > gameSize.x || topLeft.y > gameSize.y) {
      removeFromParent();
      return;
    }
    final bottomRight = absolutePositionOfAnchor(Anchor.bottomRight);
    if(bottomRight.x < 0 || bottomRight.y < 0) {
      removeFromParent();
      return;
    }
  }
}

我还建议您在 Flame 1.0.0 发布时立即更新到它。 :)