如何从 onDragUpdate 获取方向
How to get direction from onDragUpdate
你如何从 onDragUpdate 获得方向?
Vector2 dragDeltaPosition = Vector2(0, 0);
Vector2 dragDirectionVector = Vector2(0, 0);
@override
bool onDragStart(DragStartInfo info) {
dragDeltaPosition = info.eventPosition.game - position;
return false;
}
@override
bool onDragUpdate(DragUpdateInfo info) {
// double x = info.eventPosition.game.x - dragDeltaPosition.x;
// double y = info.eventPosition.game.y - dragDeltaPosition.y;
// double x = info.eventPosition.game.x - info.delta.game.x;
// double y = info.eventPosition.game.y - info.delta.game.y;
dragDirectionVector = Vector2(x, y);
}
更新:此类作品:
double x = (info.eventPosition.game - position).x - dragDeltaPosition.x;
double y = (info.eventPosition.game - position).y - dragDeltaPosition.y;
如果有更好的方法请告诉我。谢谢
您必须查看 delta
,它是从上一个 onDragUpdate
到当前
的向量。
@override
bool onDragUpdate(DragUpdateInfo info) {
// You can use info.delta.game.normalized here too if you don't care
// about the length of the directional vector.
dragDirectionVector = info.delta.game;
}
你如何从 onDragUpdate 获得方向?
Vector2 dragDeltaPosition = Vector2(0, 0);
Vector2 dragDirectionVector = Vector2(0, 0);
@override
bool onDragStart(DragStartInfo info) {
dragDeltaPosition = info.eventPosition.game - position;
return false;
}
@override
bool onDragUpdate(DragUpdateInfo info) {
// double x = info.eventPosition.game.x - dragDeltaPosition.x;
// double y = info.eventPosition.game.y - dragDeltaPosition.y;
// double x = info.eventPosition.game.x - info.delta.game.x;
// double y = info.eventPosition.game.y - info.delta.game.y;
dragDirectionVector = Vector2(x, y);
}
更新:此类作品:
double x = (info.eventPosition.game - position).x - dragDeltaPosition.x;
double y = (info.eventPosition.game - position).y - dragDeltaPosition.y;
如果有更好的方法请告诉我。谢谢
您必须查看 delta
,它是从上一个 onDragUpdate
到当前
@override
bool onDragUpdate(DragUpdateInfo info) {
// You can use info.delta.game.normalized here too if you don't care
// about the length of the directional vector.
dragDirectionVector = info.delta.game;
}