如何实施 GameCenter 排行榜?
how do I implement GameCenter Leaderboard?
我无法遵循 Stack Overflow 上的其他教程和答案,那么如何在 Swift 中的 SpriteKit 中在我的游戏中实现 GameCenter 排行榜?将使用的代码是什么,它会放在 GameScene 还是 GameViewController 中?我已经在 iTunes Connect 上设置了排行榜。我该怎么做?谢谢!
首先你必须验证玩家:
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
if ((viewController) != nil) {
self.presentViewController(viewController, animated: true, completion: nil)
}else{
println((GKLocalPlayer.localPlayer().authenticated))
}
}
然后就可以打开排行榜了:
func showLeaderboard() {
var gcViewController: GKGameCenterViewController = GKGameCenterViewController()
gcViewController.gameCenterDelegate = self
gcViewController.viewState = GKGameCenterViewControllerState.Leaderboards
gcViewController.leaderboardIdentifier = "YOUR_BOARD_NAME"
self.showViewController(gcViewController, sender: self)
self.navigationController?.pushViewController(gcViewController, animated: true)
}
func gameCenterViewControllerDidFinish(gcViewController: GKGameCenterViewController!)
{
self.dismissViewControllerAnimated(true, completion: nil)
}
我建议在您的视图控制器中执行这些操作。在 viewDidAppear 上验证播放器而不是 viewDidLoad
我无法遵循 Stack Overflow 上的其他教程和答案,那么如何在 Swift 中的 SpriteKit 中在我的游戏中实现 GameCenter 排行榜?将使用的代码是什么,它会放在 GameScene 还是 GameViewController 中?我已经在 iTunes Connect 上设置了排行榜。我该怎么做?谢谢!
首先你必须验证玩家:
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
if ((viewController) != nil) {
self.presentViewController(viewController, animated: true, completion: nil)
}else{
println((GKLocalPlayer.localPlayer().authenticated))
}
}
然后就可以打开排行榜了:
func showLeaderboard() {
var gcViewController: GKGameCenterViewController = GKGameCenterViewController()
gcViewController.gameCenterDelegate = self
gcViewController.viewState = GKGameCenterViewControllerState.Leaderboards
gcViewController.leaderboardIdentifier = "YOUR_BOARD_NAME"
self.showViewController(gcViewController, sender: self)
self.navigationController?.pushViewController(gcViewController, animated: true)
}
func gameCenterViewControllerDidFinish(gcViewController: GKGameCenterViewController!)
{
self.dismissViewControllerAnimated(true, completion: nil)
}
我建议在您的视图控制器中执行这些操作。在 viewDidAppear 上验证播放器而不是 viewDidLoad