使用 LabelNode 在 Sprite-Kit (Swift) 中切换场景

Switch between Scenes in Sprite-Kit (Swift) using LabelNode

我将 SKLabelNodes 用作按钮,并在菜单助手中使用 if 来检测按钮上的触摸。打印有效(检测也有效),但如何正确切换到我的游戏场景?

func menuHelper(touches: NSSet) {
        for touch in touches {
            let nodeAtTouch = self.nodeAtPoint(touch.locationInNode(self))
            if nodeAtTouch.name == "title" {
                print("Title pressed")
            }
            else if nodeAtTouch.name == "newGame" {
            let scene = GameScene()
            }
        }

}

你只需要制作一个新场景(和过渡,但这是可选的)并使用适当的 SKView 方法呈现它:

else if nodeAtTouch.name == "newGame" {

   let transition = SKTransition.fadeWithDuration(1.0)

   let nextScene = GameScene(size: scene!.size)
   nextScene.scaleMode = .AspectFill //set the scale mode like you did in your view controller

   scene?.view?.presentScene(nextScene, transition: transition)
}

没有转换,您只需使用 presentScene method instead of presentScene:transition