如何在 didBegin 接触函数中更改 SKShapeNode 的 fillColor?

How to change the fillColor of a SKShapeNode within the didBegin contact function?

我的目标是在 SKShapeNode 与另一个节点发生碰撞时立即更改该节点的 fillColor。我确实知道如何在碰撞点编辑物理体,但我无法弄清楚如何更改节点的 fill- 或 strokeColor 等属性。

SKShapeNode:

    func addBrick() -> SKShapeNode {

    let brick = SKShapeNode(rect: CGRect(x: -100, y: -20, width: 200, height: 40), cornerRadius: 20)
    brick.fillColor = .blue
    brick.strokeColor = .blue
    brick.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: 200, height: 40))
    brick.position = CGPoint(x: 0, y: -50)
    brick.zPosition = 2

    brick.physicsBody?.categoryBitMask = BrickCategory
    brick.physicsBody?.collisionBitMask = PlayerCategory
    brick.physicsBody?.contactTestBitMask = PlayerCategory

    return brick
}

然后我测试玩家和积木之间的接触:

    func didBegin(_ contact: SKPhysicsContact) {
    let contactMask = contact.bodyA.categoryBitMask | contact.bodyB.categoryBitMask

    switch contactMask {
    case PlayerCategory | BrickCategory:
        print("")



    default:
        print("Unknown collision")
    }
}

我知道我可以使用

对物理体本身进行更改
contact.bodyB.node?.//make changes here

,但我不知道如何将 bodyB 的 fillColor 更改为红色。

感谢您的帮助!

如果你有一个你知道应该是 SKShapeNodeSKNode node,那么你可以像这样转换它:

if let shapeNode = node as? SKShapeNode {
    shapeNode.fillColor = .red
}