error: 'subgroup op' : requires SPIR-V 1.3
error: 'subgroup op' : requires SPIR-V 1.3
我正在使用以下命令将 GLSL 文件编译为 SPIR-V:
C:/VulkanSDK/1.2.148.1/Bin/glslc C:/Users/jonat/Projects/sum.comp -o C:/Users/jonat/Projects/sum.spv
出现错误:
error: 'subgroup op' : requires SPIR-V 1.3
错误出现在第32行和第45行,都是sum = subgroupAdd(sum);
#version 450
#extension GL_KHR_shader_subgroup_arithmetic : enable
layout(std430, binding = 0) buffer Input
{
float inputs[];
};
layout(std430, binding = 1) buffer Output
{
float outputs[];
};
layout (local_size_x_id = 1) in;
layout (constant_id = 2) const int sumSubGroupSize = 64;
layout(push_constant) uniform PushConsts
{
int n;
} consts;
shared float sdata[sumSubGroupSize];
void main()
{
float sum = 0.0;
if (gl_GlobalInvocationID.x < consts.n)
{
sum = inputs[gl_GlobalInvocationID.x];
}
sum = subgroupAdd(sum);
if (gl_SubgroupInvocationID == 0)
{
sdata[gl_SubgroupID] = sum;
}
memoryBarrierShared();
barrier();
if (gl_SubgroupID == 0)
{
sum = gl_SubgroupInvocationID < gl_NumSubgroups ? sdata[gl_SubgroupInvocationID] : 0;
sum = subgroupAdd(sum);
}
if (gl_LocalInvocationID.x == 0)
{
outputs[gl_WorkGroupID.x] = sum;
}
}
我有最新版本的VulkanSDK。
看起来你需要 --target-env=vulkan1.1
glslc 才能发出 SPIR-V 1.3:
...
Generated code uses SPIR-V 1.0, except for code compiled for Vulkan 1.1, which uses SPIR-V 1.3, and code compiled for Vulkan 1.5, which uses SPIR-V 1.5.
If this option is not specified, a default of vulkan1.0 is used.
我正在使用以下命令将 GLSL 文件编译为 SPIR-V:
C:/VulkanSDK/1.2.148.1/Bin/glslc C:/Users/jonat/Projects/sum.comp -o C:/Users/jonat/Projects/sum.spv
出现错误:
error: 'subgroup op' : requires SPIR-V 1.3
错误出现在第32行和第45行,都是sum = subgroupAdd(sum);
#version 450
#extension GL_KHR_shader_subgroup_arithmetic : enable
layout(std430, binding = 0) buffer Input
{
float inputs[];
};
layout(std430, binding = 1) buffer Output
{
float outputs[];
};
layout (local_size_x_id = 1) in;
layout (constant_id = 2) const int sumSubGroupSize = 64;
layout(push_constant) uniform PushConsts
{
int n;
} consts;
shared float sdata[sumSubGroupSize];
void main()
{
float sum = 0.0;
if (gl_GlobalInvocationID.x < consts.n)
{
sum = inputs[gl_GlobalInvocationID.x];
}
sum = subgroupAdd(sum);
if (gl_SubgroupInvocationID == 0)
{
sdata[gl_SubgroupID] = sum;
}
memoryBarrierShared();
barrier();
if (gl_SubgroupID == 0)
{
sum = gl_SubgroupInvocationID < gl_NumSubgroups ? sdata[gl_SubgroupInvocationID] : 0;
sum = subgroupAdd(sum);
}
if (gl_LocalInvocationID.x == 0)
{
outputs[gl_WorkGroupID.x] = sum;
}
}
我有最新版本的VulkanSDK。
看起来你需要 --target-env=vulkan1.1
glslc 才能发出 SPIR-V 1.3:
...
Generated code uses SPIR-V 1.0, except for code compiled for Vulkan 1.1, which uses SPIR-V 1.3, and code compiled for Vulkan 1.5, which uses SPIR-V 1.5.
If this option is not specified, a default of vulkan1.0 is used.