glslc - 即使使用 -fentry-point 也缺少入口点
glslc - Missing entry point even with -fentry-point
使用 glslc --targe-env="vulkan1.1" -fentry-point="mainColor" test.frag
时,出现错误
test.frag: error: Linking fragment stage: Missing entry point: Each stage requires one entry point
test.frag 内容:
#version 450
layout (location=0) in vec4 color;
layout (location=0) out vec4 fragColor;
void mainColor()
{
fragColor = color;
}
void mainWhite()
{
fragColor = vec4(1, 1, 1, 1);
}
我做错了什么?
如何修复此编译错误?
我做错了什么?
见Support multiple entry points in a single module #605:
GLSL only allows a single entry point per stage, so either 0 or 1 per compilation unit, and it must be called main()
. [...]
[...] Uniform control flow is the initial state at the entry into main()
, [...]
如何修复这个编译错误?
声明 main()
函数。
使用 glslc --targe-env="vulkan1.1" -fentry-point="mainColor" test.frag
时,出现错误
test.frag: error: Linking fragment stage: Missing entry point: Each stage requires one entry point
test.frag 内容:
#version 450
layout (location=0) in vec4 color;
layout (location=0) out vec4 fragColor;
void mainColor()
{
fragColor = color;
}
void mainWhite()
{
fragColor = vec4(1, 1, 1, 1);
}
我做错了什么?
如何修复此编译错误?
我做错了什么?
见Support multiple entry points in a single module #605:
GLSL only allows a single entry point per stage, so either 0 or 1 per compilation unit, and it must be called
main()
. [...]
[...] Uniform control flow is the initial state at the entry into
main()
, [...]
如何修复这个编译错误?
声明 main()
函数。